#include "Shredder.h" #include "Net/UnrealNetwork.h" void AShredder::GetLifetimeReplicatedProps(TArray& OutLifetimeProps) const { Super::GetLifetimeReplicatedProps(OutLifetimeProps); DOREPLIFETIME(AShredder, CurrentTarget); } AShredder::AShredder() { this->FoldoutRange = 0.00f; this->SpinRange = 0.00f; this->CurrentTarget = NULL; }