34 lines
861 B
C++
Executable file
34 lines
861 B
C++
Executable file
#include "RockEnemiesEvent.h"
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#include "Components/SkeletalMeshComponent.h"
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void ARockEnemiesEvent::StopPowerupGeneration() {
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}
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void ARockEnemiesEvent::StartPowerupGeneration() {
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}
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void ARockEnemiesEvent::SpawnRockEnemies(float Difficulty, const TArray<FVector>& Locations) {
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}
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void ARockEnemiesEvent::ShowFireEffects_Implementation(int32 selectedBone) {
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}
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void ARockEnemiesEvent::RockEnemySpawned(APawn* spawnedEnemy) {
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}
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void ARockEnemiesEvent::RockEnemyDied(UHealthComponentBase* Health) {
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}
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ARockEnemiesEvent::ARockEnemiesEvent() {
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this->PowerUpClass = NULL;
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this->PowerUpGenerationTime = 10.00f;
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this->Mesh = CreateDefaultSubobject<USkeletalMeshComponent>(TEXT("Mesh"));
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this->MuzzleEffect = NULL;
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this->PowerUpsPerGeneration = 1;
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this->GruntPointsAward = 1;
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this->TankPointsAward = 2;
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this->RockEnemies = NULL;
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}
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