#include "RockEnemiesEvent.h" #include "Components/SkeletalMeshComponent.h" void ARockEnemiesEvent::StopPowerupGeneration() { } void ARockEnemiesEvent::StartPowerupGeneration() { } void ARockEnemiesEvent::SpawnRockEnemies(float Difficulty, const TArray& Locations) { } void ARockEnemiesEvent::ShowFireEffects_Implementation(int32 selectedBone) { } void ARockEnemiesEvent::RockEnemySpawned(APawn* spawnedEnemy) { } void ARockEnemiesEvent::RockEnemyDied(UHealthComponentBase* Health) { } ARockEnemiesEvent::ARockEnemiesEvent() { this->PowerUpClass = NULL; this->PowerUpGenerationTime = 10.00f; this->Mesh = CreateDefaultSubobject(TEXT("Mesh")); this->MuzzleEffect = NULL; this->PowerUpsPerGeneration = 1; this->GruntPointsAward = 1; this->TankPointsAward = 2; this->RockEnemies = NULL; }