34 lines
847 B
C++
Executable file
34 lines
847 B
C++
Executable file
#include "RessuplyPodItem.h"
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#include "Net/UnrealNetwork.h"
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void ARessuplyPodItem::Server_Call_Resupply_Implementation(const FVector& Location) {
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}
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void ARessuplyPodItem::OnRep_Used() {
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}
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int32 ARessuplyPodItem::GetResourceCost(UObject* WorldContextObject) const {
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return 0;
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}
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UItemPlacerAggregator* ARessuplyPodItem::GetActiveAggregator() const {
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return NULL;
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}
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void ARessuplyPodItem::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
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Super::GetLifetimeReplicatedProps(OutLifetimeProps);
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DOREPLIFETIME(ARessuplyPodItem, Used);
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}
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ARessuplyPodItem::ARessuplyPodItem() {
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this->ResupplyBeacon = NULL;
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this->ItemPlacerClass = NULL;
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this->ItemPlacerInstance = NULL;
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this->SupplyPodClass = NULL;
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this->ResourceCost = 0;
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this->CoolDown = 0.00f;
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this->Used = false;
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}
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