#include "RessuplyPodItem.h" #include "Net/UnrealNetwork.h" void ARessuplyPodItem::Server_Call_Resupply_Implementation(const FVector& Location) { } void ARessuplyPodItem::OnRep_Used() { } int32 ARessuplyPodItem::GetResourceCost(UObject* WorldContextObject) const { return 0; } UItemPlacerAggregator* ARessuplyPodItem::GetActiveAggregator() const { return NULL; } void ARessuplyPodItem::GetLifetimeReplicatedProps(TArray& OutLifetimeProps) const { Super::GetLifetimeReplicatedProps(OutLifetimeProps); DOREPLIFETIME(ARessuplyPodItem, Used); } ARessuplyPodItem::ARessuplyPodItem() { this->ResupplyBeacon = NULL; this->ItemPlacerClass = NULL; this->ItemPlacerInstance = NULL; this->SupplyPodClass = NULL; this->ResourceCost = 0; this->CoolDown = 0.00f; this->Used = false; }