DRG-Femboy-Voice/Source/FSD/Private/ResourceChunk.cpp
2025-04-15 12:39:31 -07:00

35 lines
884 B
C++
Executable file

#include "ResourceChunk.h"
#include "Net/UnrealNetwork.h"
#include "SimpleObjectInfoComponent.h"
void AResourceChunk::SetCollectOpen() {
}
void AResourceChunk::OnRep_CollectedBy() {
}
UResourceData* AResourceChunk::GetResourceData() const {
return NULL;
}
float AResourceChunk::GetResourceAmount() const {
return 0.0f;
}
void AResourceChunk::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
Super::GetLifetimeReplicatedProps(OutLifetimeProps);
DOREPLIFETIME(AResourceChunk, CollectedBy);
}
AResourceChunk::AResourceChunk() {
this->CollectDuration = 0.30f;
this->CanBeCollectedNormally = true;
this->CanBeCollected = false;
this->InfoComponent = CreateDefaultSubobject<USimpleObjectInfoComponent>(TEXT("Info"));
this->ResourceAmount = 0.00f;
this->PickupSound = NULL;
this->ResourceData = NULL;
}