#include "ResourceChunk.h" #include "Net/UnrealNetwork.h" #include "SimpleObjectInfoComponent.h" void AResourceChunk::SetCollectOpen() { } void AResourceChunk::OnRep_CollectedBy() { } UResourceData* AResourceChunk::GetResourceData() const { return NULL; } float AResourceChunk::GetResourceAmount() const { return 0.0f; } void AResourceChunk::GetLifetimeReplicatedProps(TArray& OutLifetimeProps) const { Super::GetLifetimeReplicatedProps(OutLifetimeProps); DOREPLIFETIME(AResourceChunk, CollectedBy); } AResourceChunk::AResourceChunk() { this->CollectDuration = 0.30f; this->CanBeCollectedNormally = true; this->CanBeCollected = false; this->InfoComponent = CreateDefaultSubobject(TEXT("Info")); this->ResourceAmount = 0.00f; this->PickupSound = NULL; this->ResourceData = NULL; }