38 lines
994 B
C++
Executable file
38 lines
994 B
C++
Executable file
#include "ProspectorRobot.h"
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#include "Net/UnrealNetwork.h"
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void AProspectorRobot::SetTarget(AActor* NewTarget) {
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}
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void AProspectorRobot::SetArmSpeed(float Speed) {
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}
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void AProspectorRobot::OnRep_ProspectorState(EProspectorRobotState oldState) {
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}
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bool AProspectorRobot::IsStateActive(EProspectorRobotState State) const {
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return false;
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}
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void AProspectorRobot::ChangeState(EProspectorRobotState NewState) {
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}
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void AProspectorRobot::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
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Super::GetLifetimeReplicatedProps(OutLifetimeProps);
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DOREPLIFETIME(AProspectorRobot, ProspectorState);
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}
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AProspectorRobot::AProspectorRobot() {
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this->WorkingArmSpeed = 5.00f;
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this->EnginePowerMultiplier = 1.00f;
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this->Target = NULL;
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this->HeadResponsiveness = 1.00f;
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this->HeadSearchSpeed = 1.00f;
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this->HeadSearchMaxAngle = 90.00f;
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this->EngineMaterial = NULL;
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this->ProspectorState = EProspectorRobotState::Searching;
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}
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