#include "ProspectorRobot.h" #include "Net/UnrealNetwork.h" void AProspectorRobot::SetTarget(AActor* NewTarget) { } void AProspectorRobot::SetArmSpeed(float Speed) { } void AProspectorRobot::OnRep_ProspectorState(EProspectorRobotState oldState) { } bool AProspectorRobot::IsStateActive(EProspectorRobotState State) const { return false; } void AProspectorRobot::ChangeState(EProspectorRobotState NewState) { } void AProspectorRobot::GetLifetimeReplicatedProps(TArray& OutLifetimeProps) const { Super::GetLifetimeReplicatedProps(OutLifetimeProps); DOREPLIFETIME(AProspectorRobot, ProspectorState); } AProspectorRobot::AProspectorRobot() { this->WorkingArmSpeed = 5.00f; this->EnginePowerMultiplier = 1.00f; this->Target = NULL; this->HeadResponsiveness = 1.00f; this->HeadSearchSpeed = 1.00f; this->HeadSearchMaxAngle = 90.00f; this->EngineMaterial = NULL; this->ProspectorState = EProspectorRobotState::Searching; }