22 lines
813 B
C++
Executable file
22 lines
813 B
C++
Executable file
#include "ProjectileLauncherBaseComponent.h"
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void UProjectileLauncherBaseComponent::Server_StopFire_Implementation() {
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}
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void UProjectileLauncherBaseComponent::Server_Fire_Implementation(FVector Origin, FVector_NetQuantizeNormal Direction, FVector_NetQuantizeNormal initialBonusVelocity, AProjectileBase* DormentProjectile, bool notifyClients) {
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}
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void UProjectileLauncherBaseComponent::All_ShowHit_Implementation() {
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}
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UProjectileLauncherBaseComponent::UProjectileLauncherBaseComponent() {
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this->IgnoreCollisionWithSelf = false;
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this->UseProjectileUpgrades = true;
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this->UseSpread = false;
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this->VerticalSpread = 0.00f;
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this->HorizontalSpread = 0.00f;
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this->ArcStartAngle = 0.00f;
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this->TransferCharacterVelocityToProjectile = false;
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this->CameraToMuzzleFireCheck = false;
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}
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