#include "ProjectileLauncherBaseComponent.h" void UProjectileLauncherBaseComponent::Server_StopFire_Implementation() { } void UProjectileLauncherBaseComponent::Server_Fire_Implementation(FVector Origin, FVector_NetQuantizeNormal Direction, FVector_NetQuantizeNormal initialBonusVelocity, AProjectileBase* DormentProjectile, bool notifyClients) { } void UProjectileLauncherBaseComponent::All_ShowHit_Implementation() { } UProjectileLauncherBaseComponent::UProjectileLauncherBaseComponent() { this->IgnoreCollisionWithSelf = false; this->UseProjectileUpgrades = true; this->UseSpread = false; this->VerticalSpread = 0.00f; this->HorizontalSpread = 0.00f; this->ArcStartAngle = 0.00f; this->TransferCharacterVelocityToProjectile = false; this->CameraToMuzzleFireCheck = false; }