25 lines
928 B
C++
Executable file
25 lines
928 B
C++
Executable file
#include "PathfinderFunctionLibrary.h"
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FVector UPathfinderFunctionLibrary::SnapToGrid(UObject* WorldContextObject, const FVector& Origin, DeepPathFinderType PathType, DeepPathFinderSize PathSize, float maxSnapDistance) {
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return FVector{};
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}
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bool UPathfinderFunctionLibrary::IsPathfinderReady(UObject* WorldContextObject) {
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return false;
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}
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FVector UPathfinderFunctionLibrary::FindRandomPositionOnNavmeshAtDistance(UObject* WorldContextObject, const FVector& Origin, float atDistance) {
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return FVector{};
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}
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FVector UPathfinderFunctionLibrary::FindRandomNearbyPositionOnNavmesh(UObject* WorldContextObject, const FVector& Origin, float Radius) {
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return FVector{};
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}
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FVector UPathfinderFunctionLibrary::FindPointAlongPathTo(UObject* WorldContextObject, const FVector& Origin, const FVector& Destination, float atDistance) {
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return FVector{};
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}
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UPathfinderFunctionLibrary::UPathfinderFunctionLibrary() {
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}
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