#include "PathfinderFunctionLibrary.h" FVector UPathfinderFunctionLibrary::SnapToGrid(UObject* WorldContextObject, const FVector& Origin, DeepPathFinderType PathType, DeepPathFinderSize PathSize, float maxSnapDistance) { return FVector{}; } bool UPathfinderFunctionLibrary::IsPathfinderReady(UObject* WorldContextObject) { return false; } FVector UPathfinderFunctionLibrary::FindRandomPositionOnNavmeshAtDistance(UObject* WorldContextObject, const FVector& Origin, float atDistance) { return FVector{}; } FVector UPathfinderFunctionLibrary::FindRandomNearbyPositionOnNavmesh(UObject* WorldContextObject, const FVector& Origin, float Radius) { return FVector{}; } FVector UPathfinderFunctionLibrary::FindPointAlongPathTo(UObject* WorldContextObject, const FVector& Origin, const FVector& Destination, float atDistance) { return FVector{}; } UPathfinderFunctionLibrary::UPathfinderFunctionLibrary() { }