39 lines
1,020 B
C++
Executable file
39 lines
1,020 B
C++
Executable file
#include "LookingAtWidget.h"
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void ULookingAtWidget::SetCurrentTarget(AActor* NewActor, const TScriptInterface<IHealth>& HealthComponent, float OverrideTargetLostTime) {
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}
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void ULookingAtWidget::ResetCurrentTarget() {
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}
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bool ULookingAtWidget::IsValidTarget_Implementation(AActor* TargetActor, const TScriptInterface<IHealth>& TargetHealth) const {
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return false;
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}
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bool ULookingAtWidget::IsBossFight(const TScriptInterface<IHealth>& Health) const {
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return false;
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}
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UHealthComponentBase* ULookingAtWidget::GetLookingAtHealth() const {
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return NULL;
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}
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AActor* ULookingAtWidget::GetLookingAtActor() const {
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return NULL;
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}
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bool ULookingAtWidget::GetCharacterTemperatureEffect(float& TemperatureEffect) const {
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return false;
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}
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ULookingAtWidget::ULookingAtWidget() : UUserWidget(FObjectInitializer::Get()) {
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this->TargetSelectDuration = 1.00f;
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this->TargetLostDuration = 2.00f;
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this->CanCurrentTargetTakeDamage = true;
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this->TargetLostTime = 0.00f;
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this->bTargetSet = false;
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}
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