#include "LookingAtWidget.h" void ULookingAtWidget::SetCurrentTarget(AActor* NewActor, const TScriptInterface& HealthComponent, float OverrideTargetLostTime) { } void ULookingAtWidget::ResetCurrentTarget() { } bool ULookingAtWidget::IsValidTarget_Implementation(AActor* TargetActor, const TScriptInterface& TargetHealth) const { return false; } bool ULookingAtWidget::IsBossFight(const TScriptInterface& Health) const { return false; } UHealthComponentBase* ULookingAtWidget::GetLookingAtHealth() const { return NULL; } AActor* ULookingAtWidget::GetLookingAtActor() const { return NULL; } bool ULookingAtWidget::GetCharacterTemperatureEffect(float& TemperatureEffect) const { return false; } ULookingAtWidget::ULookingAtWidget() : UUserWidget(FObjectInitializer::Get()) { this->TargetSelectDuration = 1.00f; this->TargetLostDuration = 2.00f; this->CanCurrentTargetTakeDamage = true; this->TargetLostTime = 0.00f; this->bTargetSet = false; }