32 lines
874 B
C++
Executable file
32 lines
874 B
C++
Executable file
#include "KillEnemiesObjective.h"
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#include "Net/UnrealNetwork.h"
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void UKillEnemiesObjective::RegisterTargetSpawned(APawn* Target) const {
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}
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void UKillEnemiesObjective::OnTargetKilled(UHealthComponentBase* Health) {
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}
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void UKillEnemiesObjective::OnRep_EnemiesToKill(int32 prevAmount) {
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}
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void UKillEnemiesObjective::OnRep_EnemiesKilled(int32 prevAmount) {
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}
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void UKillEnemiesObjective::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
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Super::GetLifetimeReplicatedProps(OutLifetimeProps);
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DOREPLIFETIME(UKillEnemiesObjective, EnemiesKilled);
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DOREPLIFETIME(UKillEnemiesObjective, EnemiesToKill);
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}
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UKillEnemiesObjective::UKillEnemiesObjective() {
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this->EnemyCount = 0;
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this->ExtraEnemies = 0;
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this->Positioning = NULL;
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this->EnemyTarget = NULL;
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this->EnemiesKilled = 0;
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this->EnemiesToKill = 0;
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}
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