DRG-Femboy-Voice/Source/FSD/Private/KillEnemiesObjective.cpp
2025-04-15 12:39:31 -07:00

32 lines
874 B
C++
Executable file

#include "KillEnemiesObjective.h"
#include "Net/UnrealNetwork.h"
void UKillEnemiesObjective::RegisterTargetSpawned(APawn* Target) const {
}
void UKillEnemiesObjective::OnTargetKilled(UHealthComponentBase* Health) {
}
void UKillEnemiesObjective::OnRep_EnemiesToKill(int32 prevAmount) {
}
void UKillEnemiesObjective::OnRep_EnemiesKilled(int32 prevAmount) {
}
void UKillEnemiesObjective::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
Super::GetLifetimeReplicatedProps(OutLifetimeProps);
DOREPLIFETIME(UKillEnemiesObjective, EnemiesKilled);
DOREPLIFETIME(UKillEnemiesObjective, EnemiesToKill);
}
UKillEnemiesObjective::UKillEnemiesObjective() {
this->EnemyCount = 0;
this->ExtraEnemies = 0;
this->Positioning = NULL;
this->EnemyTarget = NULL;
this->EnemiesKilled = 0;
this->EnemiesToKill = 0;
}