#include "KillEnemiesObjective.h" #include "Net/UnrealNetwork.h" void UKillEnemiesObjective::RegisterTargetSpawned(APawn* Target) const { } void UKillEnemiesObjective::OnTargetKilled(UHealthComponentBase* Health) { } void UKillEnemiesObjective::OnRep_EnemiesToKill(int32 prevAmount) { } void UKillEnemiesObjective::OnRep_EnemiesKilled(int32 prevAmount) { } void UKillEnemiesObjective::GetLifetimeReplicatedProps(TArray& OutLifetimeProps) const { Super::GetLifetimeReplicatedProps(OutLifetimeProps); DOREPLIFETIME(UKillEnemiesObjective, EnemiesKilled); DOREPLIFETIME(UKillEnemiesObjective, EnemiesToKill); } UKillEnemiesObjective::UKillEnemiesObjective() { this->EnemyCount = 0; this->ExtraEnemies = 0; this->Positioning = NULL; this->EnemyTarget = NULL; this->EnemiesKilled = 0; this->EnemiesToKill = 0; }