DRG-Femboy-Voice/Source/FSD/Private/JettyBootsArcadeActor.cpp
2025-04-15 12:39:31 -07:00

69 lines
1.9 KiB
C++
Executable file

#include "JettyBootsArcadeActor.h"
#include "JettyBootUsableComponent.h"
#include "Net/UnrealNetwork.h"
void AJettyBootsArcadeActor::SetActivePlayer(APlayerCharacter* InPlayer) {
}
void AJettyBootsArcadeActor::Server_ReplayPackage_Implementation(const FJettyBootsReplay& InPackage) {
}
void AJettyBootsArcadeActor::OnRep_Save() {
}
void AJettyBootsArcadeActor::OnRep_Player(const FJettyBootsPlayer& OldPlayer) {
}
void AJettyBootsArcadeActor::OnPlayerCharacterDestroyed(AActor* InActor) {
}
void AJettyBootsArcadeActor::OnCharacterMoved(float DeltaSeconds, FVector OldLocation, FVector OldVelocity) {
}
void AJettyBootsArcadeActor::OnCharacterMontageEnded(UAnimMontage* InMontage, bool InInterrupted) {
}
bool AJettyBootsArcadeActor::IsPlayerWithinDistance() {
return false;
}
int32 AJettyBootsArcadeActor::GetLastHighScoreIndex() const {
return 0;
}
TArray<FJettyBootsScore> AJettyBootsArcadeActor::GetHighScores() const {
return TArray<FJettyBootsScore>();
}
APlayerCharacter* AJettyBootsArcadeActor::GetActivePlayer() const {
return NULL;
}
void AJettyBootsArcadeActor::ClearHighScores() {
}
void AJettyBootsArcadeActor::All_ReplayPackage_Implementation(const FJettyBootsReplay& InPackage) {
}
void AJettyBootsArcadeActor::AddHighScoreServer(const FJettyBootsScore& InScore) {
}
void AJettyBootsArcadeActor::AddHighScoreClient(const FJettyBootsScore& InScore) {
}
void AJettyBootsArcadeActor::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
Super::GetLifetimeReplicatedProps(OutLifetimeProps);
DOREPLIFETIME(AJettyBootsArcadeActor, Player);
DOREPLIFETIME(AJettyBootsArcadeActor, JettyBootsSave);
}
AJettyBootsArcadeActor::AJettyBootsArcadeActor() {
this->StartGameUsable = CreateDefaultSubobject<UJettyBootUsableComponent>(TEXT("StartGameUsable"));
this->MaxDistanceToPlay = 200;
this->MaxDistanceComponent = NULL;
}