#include "JettyBootsArcadeActor.h" #include "JettyBootUsableComponent.h" #include "Net/UnrealNetwork.h" void AJettyBootsArcadeActor::SetActivePlayer(APlayerCharacter* InPlayer) { } void AJettyBootsArcadeActor::Server_ReplayPackage_Implementation(const FJettyBootsReplay& InPackage) { } void AJettyBootsArcadeActor::OnRep_Save() { } void AJettyBootsArcadeActor::OnRep_Player(const FJettyBootsPlayer& OldPlayer) { } void AJettyBootsArcadeActor::OnPlayerCharacterDestroyed(AActor* InActor) { } void AJettyBootsArcadeActor::OnCharacterMoved(float DeltaSeconds, FVector OldLocation, FVector OldVelocity) { } void AJettyBootsArcadeActor::OnCharacterMontageEnded(UAnimMontage* InMontage, bool InInterrupted) { } bool AJettyBootsArcadeActor::IsPlayerWithinDistance() { return false; } int32 AJettyBootsArcadeActor::GetLastHighScoreIndex() const { return 0; } TArray AJettyBootsArcadeActor::GetHighScores() const { return TArray(); } APlayerCharacter* AJettyBootsArcadeActor::GetActivePlayer() const { return NULL; } void AJettyBootsArcadeActor::ClearHighScores() { } void AJettyBootsArcadeActor::All_ReplayPackage_Implementation(const FJettyBootsReplay& InPackage) { } void AJettyBootsArcadeActor::AddHighScoreServer(const FJettyBootsScore& InScore) { } void AJettyBootsArcadeActor::AddHighScoreClient(const FJettyBootsScore& InScore) { } void AJettyBootsArcadeActor::GetLifetimeReplicatedProps(TArray& OutLifetimeProps) const { Super::GetLifetimeReplicatedProps(OutLifetimeProps); DOREPLIFETIME(AJettyBootsArcadeActor, Player); DOREPLIFETIME(AJettyBootsArcadeActor, JettyBootsSave); } AJettyBootsArcadeActor::AJettyBootsArcadeActor() { this->StartGameUsable = CreateDefaultSubobject(TEXT("StartGameUsable")); this->MaxDistanceToPlay = 200; this->MaxDistanceComponent = NULL; }