DRG-Femboy-Voice/Source/FSD/Private/IconGenerationManager.cpp
2025-04-15 12:39:31 -07:00

22 lines
1.1 KiB
C++
Executable file

#include "IconGenerationManager.h"
void UIconGenerationManager::GenerateWeaponIcon_Async(UIconGenerationManager* manager, UItemSkin* Item, bool inShowCloseUp, UPlayerCharacterID* Character, UTextureRenderTarget2D*& Icon, FLatentActionInfo LatentInfo) {
}
void UIconGenerationManager::GenerateVanityIcon_Async(UIconGenerationManager* manager, UVanityItem* Item, UPlayerCharacterID* Character, UTextureRenderTarget2D*& Icon, FLatentActionInfo LatentInfo) {
}
void UIconGenerationManager::GeneratePickaxeSetIcon_Async(UIconGenerationManager* manager, FPickaxeSet PickaxeSet, UPlayerCharacterID* Character, UTextureRenderTarget2D*& Icon, FLatentActionInfo LatentInfo) {
}
void UIconGenerationManager::GeneratePickaxePartIcon_Async(UIconGenerationManager* manager, UPickaxePart* part, EPickaxePartLocation PickaxePartLocation, UPlayerCharacterID* Character, UTextureRenderTarget2D*& Icon, FLatentActionInfo LatentInfo) {
}
UIconGenerationManager::UIconGenerationManager() {
this->GeneratorInst = NULL;
this->PickaxeGeneratorInst = NULL;
this->WeaponGeneratorInst = NULL;
this->LatestGeneratedTexture = NULL;
this->ActiveIconGenerator = NULL;
}