#include "IconGenerationManager.h" void UIconGenerationManager::GenerateWeaponIcon_Async(UIconGenerationManager* manager, UItemSkin* Item, bool inShowCloseUp, UPlayerCharacterID* Character, UTextureRenderTarget2D*& Icon, FLatentActionInfo LatentInfo) { } void UIconGenerationManager::GenerateVanityIcon_Async(UIconGenerationManager* manager, UVanityItem* Item, UPlayerCharacterID* Character, UTextureRenderTarget2D*& Icon, FLatentActionInfo LatentInfo) { } void UIconGenerationManager::GeneratePickaxeSetIcon_Async(UIconGenerationManager* manager, FPickaxeSet PickaxeSet, UPlayerCharacterID* Character, UTextureRenderTarget2D*& Icon, FLatentActionInfo LatentInfo) { } void UIconGenerationManager::GeneratePickaxePartIcon_Async(UIconGenerationManager* manager, UPickaxePart* part, EPickaxePartLocation PickaxePartLocation, UPlayerCharacterID* Character, UTextureRenderTarget2D*& Icon, FLatentActionInfo LatentInfo) { } UIconGenerationManager::UIconGenerationManager() { this->GeneratorInst = NULL; this->PickaxeGeneratorInst = NULL; this->WeaponGeneratorInst = NULL; this->LatestGeneratedTexture = NULL; this->ActiveIconGenerator = NULL; }