52 lines
2.9 KiB
C++
Executable file
52 lines
2.9 KiB
C++
Executable file
#include "HitscanComponent.h"
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void UHitscanComponent::Server_RegisterRicochetHit_Terrain_Implementation(FVector_NetQuantize Origin, FVector_NetQuantize Location, FVector_NetQuantizeNormal Normal, UFSDPhysicalMaterial* PhysMaterial) {
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}
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void UHitscanComponent::Server_RegisterRicochetHit_Destructable_Implementation(FVector_NetQuantize Origin, FVector_NetQuantize Location, FVector_NetQuantizeNormal Normal, UPrimitiveComponent* Target, UFSDPhysicalMaterial* PhysMaterial, uint8 BoneIndex) {
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}
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void UHitscanComponent::Server_RegisterRicochetHit_Implementation(FVector_NetQuantize Origin, FVector_NetQuantize Location, FVector_NetQuantizeNormal Normal, UPrimitiveComponent* Target, UFSDPhysicalMaterial* PhysMaterial) {
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}
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void UHitscanComponent::Server_RegisterHit_Terrain_Implementation(FVector_NetQuantize Location, FVector_NetQuantizeNormal Normal, UFSDPhysicalMaterial* PhysMaterial) {
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}
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void UHitscanComponent::Server_RegisterHit_Destructable_Implementation(FVector_NetQuantize Location, FVector_NetQuantizeNormal Normal, UPrimitiveComponent* Target, UFSDPhysicalMaterial* PhysMaterial, uint8 BoneIndex) {
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}
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void UHitscanComponent::Server_RegisterHit_Implementation(FVector_NetQuantize Location, FVector_NetQuantizeNormal Normal, UPrimitiveComponent* Target, UFSDPhysicalMaterial* PhysMaterial) {
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}
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void UHitscanComponent::All_ShowRicochetHit_Terrain_Implementation(FVector_NetQuantize Origin, FVector_NetQuantize Location, FVector_NetQuantizeNormal Normal, uint8 MaterialID, UFSDPhysicalMaterial* PhysMaterial) {
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}
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void UHitscanComponent::All_ShowRicochetHit_Destructable_Implementation(FVector_NetQuantize Origin, FVector_NetQuantize Location, FVector_NetQuantizeNormal Normal, UPrimitiveComponent* Target, UFSDPhysicalMaterial* PhysMaterial, uint8 BoneIndex) {
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}
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void UHitscanComponent::All_ShowRicochetHit_Implementation(FVector_NetQuantize Origin, FVector_NetQuantize Location, FVector_NetQuantizeNormal Normal, bool SpawnDecal, UFSDPhysicalMaterial* PhysMaterial) {
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}
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void UHitscanComponent::All_ShowHit_Terrain_Implementation(FVector_NetQuantize Location, FVector_NetQuantizeNormal Normal, uint8 MaterialID, UFSDPhysicalMaterial* PhysMaterial) {
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}
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void UHitscanComponent::All_ShowHit_Destructable_Implementation(FVector_NetQuantize Location, FVector_NetQuantizeNormal Normal, UPrimitiveComponent* Target, UFSDPhysicalMaterial* PhysMaterial, uint8 BoneIndex) {
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}
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void UHitscanComponent::All_ShowHit_Implementation(FVector_NetQuantize Location, FVector_NetQuantizeNormal Normal, bool SpawnDecal, UFSDPhysicalMaterial* PhysMaterial) {
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}
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UHitscanComponent::UHitscanComponent() {
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this->CanHitInstigator = false;
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this->BulletsCanCarve = false;
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this->CarveDiameter = 50.00f;
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this->CarveNoise = 25.00f;
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this->CarveDebrisSize = 0.25f;
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this->GeneralImpactAudioVolume = 1.00f;
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this->ImpactDelay = 0.02f;
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this->OnlyUseImpactEffects = false;
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this->ImpactParticles = NULL;
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this->ImpactSound = NULL;
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this->IgnoreAlwaysPenetrate = false;
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}
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