#include "HitscanComponent.h" void UHitscanComponent::Server_RegisterRicochetHit_Terrain_Implementation(FVector_NetQuantize Origin, FVector_NetQuantize Location, FVector_NetQuantizeNormal Normal, UFSDPhysicalMaterial* PhysMaterial) { } void UHitscanComponent::Server_RegisterRicochetHit_Destructable_Implementation(FVector_NetQuantize Origin, FVector_NetQuantize Location, FVector_NetQuantizeNormal Normal, UPrimitiveComponent* Target, UFSDPhysicalMaterial* PhysMaterial, uint8 BoneIndex) { } void UHitscanComponent::Server_RegisterRicochetHit_Implementation(FVector_NetQuantize Origin, FVector_NetQuantize Location, FVector_NetQuantizeNormal Normal, UPrimitiveComponent* Target, UFSDPhysicalMaterial* PhysMaterial) { } void UHitscanComponent::Server_RegisterHit_Terrain_Implementation(FVector_NetQuantize Location, FVector_NetQuantizeNormal Normal, UFSDPhysicalMaterial* PhysMaterial) { } void UHitscanComponent::Server_RegisterHit_Destructable_Implementation(FVector_NetQuantize Location, FVector_NetQuantizeNormal Normal, UPrimitiveComponent* Target, UFSDPhysicalMaterial* PhysMaterial, uint8 BoneIndex) { } void UHitscanComponent::Server_RegisterHit_Implementation(FVector_NetQuantize Location, FVector_NetQuantizeNormal Normal, UPrimitiveComponent* Target, UFSDPhysicalMaterial* PhysMaterial) { } void UHitscanComponent::All_ShowRicochetHit_Terrain_Implementation(FVector_NetQuantize Origin, FVector_NetQuantize Location, FVector_NetQuantizeNormal Normal, uint8 MaterialID, UFSDPhysicalMaterial* PhysMaterial) { } void UHitscanComponent::All_ShowRicochetHit_Destructable_Implementation(FVector_NetQuantize Origin, FVector_NetQuantize Location, FVector_NetQuantizeNormal Normal, UPrimitiveComponent* Target, UFSDPhysicalMaterial* PhysMaterial, uint8 BoneIndex) { } void UHitscanComponent::All_ShowRicochetHit_Implementation(FVector_NetQuantize Origin, FVector_NetQuantize Location, FVector_NetQuantizeNormal Normal, bool SpawnDecal, UFSDPhysicalMaterial* PhysMaterial) { } void UHitscanComponent::All_ShowHit_Terrain_Implementation(FVector_NetQuantize Location, FVector_NetQuantizeNormal Normal, uint8 MaterialID, UFSDPhysicalMaterial* PhysMaterial) { } void UHitscanComponent::All_ShowHit_Destructable_Implementation(FVector_NetQuantize Location, FVector_NetQuantizeNormal Normal, UPrimitiveComponent* Target, UFSDPhysicalMaterial* PhysMaterial, uint8 BoneIndex) { } void UHitscanComponent::All_ShowHit_Implementation(FVector_NetQuantize Location, FVector_NetQuantizeNormal Normal, bool SpawnDecal, UFSDPhysicalMaterial* PhysMaterial) { } UHitscanComponent::UHitscanComponent() { this->CanHitInstigator = false; this->BulletsCanCarve = false; this->CarveDiameter = 50.00f; this->CarveNoise = 25.00f; this->CarveDebrisSize = 0.25f; this->GeneralImpactAudioVolume = 1.00f; this->ImpactDelay = 0.02f; this->OnlyUseImpactEffects = false; this->ImpactParticles = NULL; this->ImpactSound = NULL; this->IgnoreAlwaysPenetrate = false; }