24 lines
595 B
C++
Executable file
24 lines
595 B
C++
Executable file
#include "HeliumTank.h"
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#include "Net/UnrealNetwork.h"
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void AHeliumTank::OnUsedBy(APlayerCharacter* User, EInputKeys Key) {
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}
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void AHeliumTank::OnShoutStarted(APlayerCharacter* Player, UAudioComponent* audio) {
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}
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void AHeliumTank::OnRep_PitchedUsers() {
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}
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void AHeliumTank::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
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Super::GetLifetimeReplicatedProps(OutLifetimeProps);
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DOREPLIFETIME(AHeliumTank, PitchedUsers);
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DOREPLIFETIME(AHeliumTank, Leader);
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}
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AHeliumTank::AHeliumTank() {
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this->PitchCurve = NULL;
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this->Leader = NULL;
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}
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