#include "HeliumTank.h" #include "Net/UnrealNetwork.h" void AHeliumTank::OnUsedBy(APlayerCharacter* User, EInputKeys Key) { } void AHeliumTank::OnShoutStarted(APlayerCharacter* Player, UAudioComponent* audio) { } void AHeliumTank::OnRep_PitchedUsers() { } void AHeliumTank::GetLifetimeReplicatedProps(TArray& OutLifetimeProps) const { Super::GetLifetimeReplicatedProps(OutLifetimeProps); DOREPLIFETIME(AHeliumTank, PitchedUsers); DOREPLIFETIME(AHeliumTank, Leader); } AHeliumTank::AHeliumTank() { this->PitchCurve = NULL; this->Leader = NULL; }