34 lines
830 B
C++
Executable file
34 lines
830 B
C++
Executable file
#include "GooGun.h"
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float AGooGun::GetOverChargeProgress() const {
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return 0.0f;
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}
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bool AGooGun::GetIsCharging() {
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return false;
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}
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float AGooGun::GetChargeProgress() const {
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return 0.0f;
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}
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AGooGun::AGooGun() {
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this->ChargeTime = 2.00f;
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this->ShotCostCharged = 10;
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this->ChargeThreshold = 0.20f;
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this->AutoStopCharingAfterSeconds = 4.00f;
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this->ShotCostCycle = 20;
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this->FireMode = EGooGunFireMode::Normal;
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this->FullyChargedFireSound = NULL;
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this->ChargedShotCount = 1;
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this->BuckShotSpreadV = 6.00f;
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this->BuckShotSpreadH = 8.00f;
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this->BuckshotArcCompensation = 11.00f;
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this->ChargeupParticles = NULL;
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this->ChargeupFireMuzzleFlash = NULL;
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this->ChargeupParticleInstance = NULL;
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this->FP_ChargeupMontage = NULL;
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this->TP_ChargeupMontage = NULL;
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}
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