#include "GooGun.h" float AGooGun::GetOverChargeProgress() const { return 0.0f; } bool AGooGun::GetIsCharging() { return false; } float AGooGun::GetChargeProgress() const { return 0.0f; } AGooGun::AGooGun() { this->ChargeTime = 2.00f; this->ShotCostCharged = 10; this->ChargeThreshold = 0.20f; this->AutoStopCharingAfterSeconds = 4.00f; this->ShotCostCycle = 20; this->FireMode = EGooGunFireMode::Normal; this->FullyChargedFireSound = NULL; this->ChargedShotCount = 1; this->BuckShotSpreadV = 6.00f; this->BuckShotSpreadH = 8.00f; this->BuckshotArcCompensation = 11.00f; this->ChargeupParticles = NULL; this->ChargeupFireMuzzleFlash = NULL; this->ChargeupParticleInstance = NULL; this->FP_ChargeupMontage = NULL; this->TP_ChargeupMontage = NULL; }