16 lines
540 B
C++
Executable file
16 lines
540 B
C++
Executable file
#include "GameModeFunctionLibrary.h"
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bool UGameModeFunctionLibrary::IsCloseToImportantLocation(AFSDGameState* GameState, const FVector& Location) {
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return false;
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}
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FTransform UGameModeFunctionLibrary::FindEscapePodLocationAtDistance(UObject* WorldContextObject, float Distance, float aboveDistanceBias, AActor* optionalFrom) {
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return FTransform{};
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}
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void UGameModeFunctionLibrary::AddSeamlessTravelEventKey(UObject* WorldContextObject, USeamlessTravelEventKey* Key) {
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}
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UGameModeFunctionLibrary::UGameModeFunctionLibrary() {
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}
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