#include "GameModeFunctionLibrary.h" bool UGameModeFunctionLibrary::IsCloseToImportantLocation(AFSDGameState* GameState, const FVector& Location) { return false; } FTransform UGameModeFunctionLibrary::FindEscapePodLocationAtDistance(UObject* WorldContextObject, float Distance, float aboveDistanceBias, AActor* optionalFrom) { return FTransform{}; } void UGameModeFunctionLibrary::AddSeamlessTravelEventKey(UObject* WorldContextObject, USeamlessTravelEventKey* Key) { } UGameModeFunctionLibrary::UGameModeFunctionLibrary() { }