37 lines
721 B
C++
Executable file
37 lines
721 B
C++
Executable file
#include "GameDLC.h"
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bool UGameDLC::ShouldBeAnnounced(UObject* WorldContext) const {
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return false;
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}
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bool UGameDLC::OpenStorePage(UObject* WorldContext) {
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return false;
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}
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void UGameDLC::MarkAnnounced(UObject* WorldContext) {
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}
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FString UGameDLC::GetSonyAdditionalContentId() const {
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return TEXT("");
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}
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UTexture2D* UGameDLC::GetInfoScreenOverlay() const {
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return NULL;
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}
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UTexture2D* UGameDLC::GetBanner_16_9() const {
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return NULL;
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}
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UTexture2D* UGameDLC::GetBanner() const {
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return NULL;
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}
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UGameDLC::UGameDLC() {
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this->bFakeUnlockedStateInEditor = false;
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this->bEditorUnlockedState = true;
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this->SteamID = 0;
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this->ShowOnDLCScreen = true;
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this->PerformancePoints = 0;
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}
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