#include "GameDLC.h" bool UGameDLC::ShouldBeAnnounced(UObject* WorldContext) const { return false; } bool UGameDLC::OpenStorePage(UObject* WorldContext) { return false; } void UGameDLC::MarkAnnounced(UObject* WorldContext) { } FString UGameDLC::GetSonyAdditionalContentId() const { return TEXT(""); } UTexture2D* UGameDLC::GetInfoScreenOverlay() const { return NULL; } UTexture2D* UGameDLC::GetBanner_16_9() const { return NULL; } UTexture2D* UGameDLC::GetBanner() const { return NULL; } UGameDLC::UGameDLC() { this->bFakeUnlockedStateInEditor = false; this->bEditorUnlockedState = true; this->SteamID = 0; this->ShowOnDLCScreen = true; this->PerformancePoints = 0; }