29 lines
933 B
C++
Executable file
29 lines
933 B
C++
Executable file
#include "FuelLineEndPoint.h"
|
|
#include "Components/StaticMeshComponent.h"
|
|
#include "FuelLineConnectPoint.h"
|
|
#include "Net/UnrealNetwork.h"
|
|
|
|
void AFuelLineEndPoint::SetOpenForConnection(bool Open) {
|
|
}
|
|
|
|
|
|
bool AFuelLineEndPoint::IsOpenForConnection() const {
|
|
return false;
|
|
}
|
|
|
|
void AFuelLineEndPoint::CallbackConnectedWithSegment(UTrackBuilderConnectPoint* InConnectPoint, ATrackBuilderSegment* InSegment) {
|
|
}
|
|
|
|
void AFuelLineEndPoint::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
|
|
Super::GetLifetimeReplicatedProps(OutLifetimeProps);
|
|
|
|
DOREPLIFETIME(AFuelLineEndPoint, OpenForConnection);
|
|
}
|
|
|
|
AFuelLineEndPoint::AFuelLineEndPoint() {
|
|
this->ConnectPoint = CreateDefaultSubobject<UFuelLineConnectPoint>(TEXT("ConnectPoint"));
|
|
this->StaticMesh = CreateDefaultSubobject<UStaticMeshComponent>(TEXT("StaticMesh"));
|
|
this->AllowedSegment = NULL;
|
|
this->OpenForConnection = true;
|
|
}
|
|
|