#include "FuelLineEndPoint.h" #include "Components/StaticMeshComponent.h" #include "FuelLineConnectPoint.h" #include "Net/UnrealNetwork.h" void AFuelLineEndPoint::SetOpenForConnection(bool Open) { } bool AFuelLineEndPoint::IsOpenForConnection() const { return false; } void AFuelLineEndPoint::CallbackConnectedWithSegment(UTrackBuilderConnectPoint* InConnectPoint, ATrackBuilderSegment* InSegment) { } void AFuelLineEndPoint::GetLifetimeReplicatedProps(TArray& OutLifetimeProps) const { Super::GetLifetimeReplicatedProps(OutLifetimeProps); DOREPLIFETIME(AFuelLineEndPoint, OpenForConnection); } AFuelLineEndPoint::AFuelLineEndPoint() { this->ConnectPoint = CreateDefaultSubobject(TEXT("ConnectPoint")); this->StaticMesh = CreateDefaultSubobject(TEXT("StaticMesh")); this->AllowedSegment = NULL; this->OpenForConnection = true; }