12 lines
314 B
C++
Executable file
12 lines
314 B
C++
Executable file
#include "FearAoEBonusUpgrade.h"
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#include "Templates/SubclassOf.h"
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FUpgradeValues UFearAoEBonusUpgrade::GetUpgradedValue(TSubclassOf<AActor> Item, AFSDPlayerState* Player) {
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return FUpgradeValues{};
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}
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UFearAoEBonusUpgrade::UFearAoEBonusUpgrade() {
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this->FearFactor = 0.50f;
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this->range = 500.00f;
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}
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