#include "FearAoEBonusUpgrade.h" #include "Templates/SubclassOf.h" FUpgradeValues UFearAoEBonusUpgrade::GetUpgradedValue(TSubclassOf Item, AFSDPlayerState* Player) { return FUpgradeValues{}; } UFearAoEBonusUpgrade::UFearAoEBonusUpgrade() { this->FearFactor = 0.50f; this->range = 500.00f; }