27 lines
1.2 KiB
C++
Executable file
27 lines
1.2 KiB
C++
Executable file
#include "FSDGameplayStatics.h"
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UFXSystemComponent* UFSDGameplayStatics::SpawnScaledEmitterAtLocation(UObject* WorldContextObject, FScaledEffect ScaledEffect, FVector Location, FRotator Rotation, bool bAutoDestroy) {
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return NULL;
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}
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UDecalComponent* UFSDGameplayStatics::SpawnDecalData(const UObject* WorldContextObject, const FVector& Location, const FVector& UpVector, const FDecalData& DecalData, bool randomRollRotation) {
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return NULL;
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}
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UDecalComponent* UFSDGameplayStatics::SpawnDecalAtActor(AActor* Actor, UMaterialInterface* DecalMaterial, float Size, float Duration, float FadeDuration) {
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return NULL;
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}
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UDecalComponent* UFSDGameplayStatics::SpawnDecal(const UObject* WorldContextObject, UMaterialInterface* DecalMaterial, const FVector& Location, const FVector& UpVector, float Size, float Duration, float FadeDuration) {
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return NULL;
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}
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void UFSDGameplayStatics::SetControllerVibrationSubmixSend(const UObject* WorldContextObject, UAudioComponent* AudioComponent, float SendLevel) {
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}
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void UFSDGameplayStatics::SetControllerSpeakerSubmixSend(const UObject* WorldContextObject, UAudioComponent* AudioComponent, float SendLevel) {
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}
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UFSDGameplayStatics::UFSDGameplayStatics() {
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}
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