#include "FSDGameplayStatics.h" UFXSystemComponent* UFSDGameplayStatics::SpawnScaledEmitterAtLocation(UObject* WorldContextObject, FScaledEffect ScaledEffect, FVector Location, FRotator Rotation, bool bAutoDestroy) { return NULL; } UDecalComponent* UFSDGameplayStatics::SpawnDecalData(const UObject* WorldContextObject, const FVector& Location, const FVector& UpVector, const FDecalData& DecalData, bool randomRollRotation) { return NULL; } UDecalComponent* UFSDGameplayStatics::SpawnDecalAtActor(AActor* Actor, UMaterialInterface* DecalMaterial, float Size, float Duration, float FadeDuration) { return NULL; } UDecalComponent* UFSDGameplayStatics::SpawnDecal(const UObject* WorldContextObject, UMaterialInterface* DecalMaterial, const FVector& Location, const FVector& UpVector, float Size, float Duration, float FadeDuration) { return NULL; } void UFSDGameplayStatics::SetControllerVibrationSubmixSend(const UObject* WorldContextObject, UAudioComponent* AudioComponent, float SendLevel) { } void UFSDGameplayStatics::SetControllerSpeakerSubmixSend(const UObject* WorldContextObject, UAudioComponent* AudioComponent, float SendLevel) { } UFSDGameplayStatics::UFSDGameplayStatics() { }