DRG-Femboy-Voice/Source/FSD/Private/FSDGameUserSettings.cpp
2025-04-15 12:39:31 -07:00

754 lines
19 KiB
C++
Executable file

#include "FSDGameUserSettings.h"
void UFSDGameUserSettings::UpdateVolumeSettings(USoundClass* CharacterVoices, USoundClass* MissionControl, USoundClass* Master, USoundClass* Music, USoundClass* SFX, USoundClass* UI, USoundClass* Voice) {
}
void UFSDGameUserSettings::UpdateForceFeedbackScaleOnController(APlayerController* Controller) {
}
bool UFSDGameUserSettings::ToggleTranslatorDebugMode() {
return false;
}
bool UFSDGameUserSettings::ToggleShowUpgradeExtraDetails() {
return false;
}
void UFSDGameUserSettings::ToggleModdingServerFilter(uint8 ServerFilter, bool Enable) {
}
void UFSDGameUserSettings::SetZiplineGunAutoSwitch(bool shouldAutoSwitch) {
}
void UFSDGameUserSettings::SetVSyncEnabledToBeApplied(bool bEnable) {
}
void UFSDGameUserSettings::SetVolume(EVolumeType volumeType, float Volume) {
}
void UFSDGameUserSettings::SetVoiceChatEnabled(bool bEnable) {
}
void UFSDGameUserSettings::SetUseToggleTerrainScanner(bool useToggleTerrainScanner) {
}
void UFSDGameUserSettings::SetUseToggleLaserpointer(bool NewUseToggleLaserpointer) {
}
void UFSDGameUserSettings::SetUseStreamerProgram(bool NewUseStreamerProgram) {
}
void UFSDGameUserSettings::SetUseSeparateSensitivity(bool newSetting) {
}
void UFSDGameUserSettings::SetUseProfanityFilter(bool shouldUse) {
}
void UFSDGameUserSettings::SetUseManualGraphicsMode(bool bEnabled) {
}
void UFSDGameUserSettings::SetUseHoldToRun(bool NewUseHoldToRun) {
}
void UFSDGameUserSettings::SetUseDefaultAudioOutputDevice(UObject* WorldContextObject, bool UseDefault) {
}
void UFSDGameUserSettings::SetUseCustomUIScale(bool UseCustomScale) {
}
void UFSDGameUserSettings::SetUpscalingType(int32 Type) {
}
void UFSDGameUserSettings::SetUIDPIScale(float uiscale) {
}
void UFSDGameUserSettings::SetTutorialHintsEnabled(bool Enabled) {
}
void UFSDGameUserSettings::SetTurn180Mode(ETurn180Mode InMode) {
}
void UFSDGameUserSettings::SetTemporalAAUpscalingEnabled(bool bEnable) {
}
void UFSDGameUserSettings::SetSwapControllerThumbsticks(bool InSwapThumbsticks) {
}
void UFSDGameUserSettings::SetSteamSearchRegion(ESteamSearchRegion InRegion) {
}
void UFSDGameUserSettings::SetStaticResolutionScale(float percentage) {
}
void UFSDGameUserSettings::SetShowUIAnimations(bool shouldShow) {
}
void UFSDGameUserSettings::SetShowSubtitles(bool Show) {
}
void UFSDGameUserSettings::SetShowSandboxLabel(bool InShowLabel) {
}
void UFSDGameUserSettings::SetShowNetInfoLevel(int32 Level) {
}
void UFSDGameUserSettings::SetShowFPS(bool Visible) {
}
void UFSDGameUserSettings::SetSharpening(float NewSharpening) {
}
void UFSDGameUserSettings::SetServerSearchPasswordRequired(bool InPasswordRequired) {
}
void UFSDGameUserSettings::SetScreenResolutionToBeApplied(FIntPoint Resolution) {
}
void UFSDGameUserSettings::SetReflexMode(ENVidiaReflexMode NewReflexMode) {
}
void UFSDGameUserSettings::SetPushToTalk(bool bEnable) {
}
void UFSDGameUserSettings::SetPreviousItemEnabledOnController(bool InEnabled) {
}
void UFSDGameUserSettings::SetPreventLatejoinCharacterDuplication(bool prevent) {
}
void UFSDGameUserSettings::SetPlaySoundOnChatMessage(bool playSoundOnMessage) {
}
void UFSDGameUserSettings::SetPhotosensitiveMode(bool modeOn) {
}
void UFSDGameUserSettings::SetNvidiaDlssSharpness(float Sharpness) {
}
void UFSDGameUserSettings::SetNvidiaDlssMode(UDLSSMode Mode) {
}
void UFSDGameUserSettings::SetMouseYSensitivity(float newSensitivity) {
}
void UFSDGameUserSettings::SetMouseXSensitivity(float newSensitivity) {
}
void UFSDGameUserSettings::SetModdingSortBy(uint8 SortField, bool SortAscending) {
}
void UFSDGameUserSettings::SetJukeboxStreamerMode(bool InStreamerMode) {
}
void UFSDGameUserSettings::SetInvertMouseWheel(bool invertMouseWheel) {
}
void UFSDGameUserSettings::SetInvertMouse(bool NewInvertMouse) {
}
void UFSDGameUserSettings::SetInvertFlightControls(bool Invert) {
}
void UFSDGameUserSettings::SetInputSource(EFSDInputSource NewSource) {
}
void UFSDGameUserSettings::SetHoldToFire(bool HoldToFire) {
}
void UFSDGameUserSettings::SetHoldToBreakImmobilization(bool holdToBreak) {
}
void UFSDGameUserSettings::SetHeadBobbingScale(float NewHeadbobbingScale) {
}
void UFSDGameUserSettings::SetHDRColorGamma(float Gamma) {
}
void UFSDGameUserSettings::SetGrapplingHookAutoSwitch(bool shouldAutoSwitch) {
}
void UFSDGameUserSettings::SetGamma(float gamme) {
}
void UFSDGameUserSettings::SetGameServerName(const int32 localUserNum, const FString& Name) {
}
void UFSDGameUserSettings::SetFullscreenModeToBeApplied(TEnumAsByte<EWindowMode::Type> InFullscreenMode) {
}
void UFSDGameUserSettings::SetFOV(float NewFOV) {
}
void UFSDGameUserSettings::SetForceFeedbackScale(float Scale) {
}
void UFSDGameUserSettings::SetDx12EnabledToBeApplied(bool bEnable) {
}
void UFSDGameUserSettings::SetDownCameraTurnDirection(EFSDInputSource InputSource, float InDirection) {
}
void UFSDGameUserSettings::SetDisableMasterEQ(bool B) {
}
void UFSDGameUserSettings::SetDifficultySelected(UDifficultySetting* Difficulty, bool IsSelected) {
}
void UFSDGameUserSettings::SetDebugLocalizerMode(bool bEnable) {
}
void UFSDGameUserSettings::SetCurrentUserSaveSlotName(UObject* WorldContextObject, const FString& saveSlotName, ESaveSlotChangeProcedure changeProcedure) {
}
void UFSDGameUserSettings::SetConsoleGraphicsMode(EConsoleGraphicsMode Mode) {
}
void UFSDGameUserSettings::SetColorVisionDeficiency(EColorVisionDeficiency InType, float InSeverity) {
}
void UFSDGameUserSettings::SetCheckForOutOfBoundsEnabled(bool Enabled) {
}
void UFSDGameUserSettings::SetChatFontSize(int32 inFontSize) {
}
void UFSDGameUserSettings::SetChatFadeTime(float FadeTime) {
}
void UFSDGameUserSettings::SetChatEnabledOnController(bool InEnabled) {
}
void UFSDGameUserSettings::SetCanShowBlood(bool bloodAllowed) {
}
void UFSDGameUserSettings::SetCameraShakeScale(float NewCameraShakeScale) {
}
void UFSDGameUserSettings::SetAutoRefreshServerlist(bool Value) {
}
bool UFSDGameUserSettings::SetAudioOutputDevice(UObject* WorldContextObject, const FString& DeviceID) {
return false;
}
bool UFSDGameUserSettings::SetAudioInputDevice(const FString& DeviceName) {
return false;
}
void UFSDGameUserSettings::SetAppearOffline(bool bEnable) {
}
void UFSDGameUserSettings::SetAntiAliasingType(int32 NewAntiAliasingType) {
}
void UFSDGameUserSettings::SetAMDFSRSharpness(float Sharpness) {
}
void UFSDGameUserSettings::SetAMDFSRMode(int32 Mode) {
}
void UFSDGameUserSettings::SetAMDFSR2Sharpness(float Sharpness) {
}
void UFSDGameUserSettings::SetAMDFSR2Mode(int32 Mode) {
}
void UFSDGameUserSettings::SetAimSensitivity(float NewValue) {
}
void UFSDGameUserSettings::SetAimOuterAcceleration(float NewValue) {
}
void UFSDGameUserSettings::SetAimDeadZone(float NewValue) {
}
void UFSDGameUserSettings::ResetGraphicsChanges() {
}
void UFSDGameUserSettings::ResetControllerSettings() {
}
void UFSDGameUserSettings::PostInitFSDUserSettings(UObject* WorldContextObject) {
}
bool UFSDGameUserSettings::IsVoiceChatEnabled() const {
return false;
}
bool UFSDGameUserSettings::IsUpscalingTypeSupported(int32 Type) const {
return false;
}
bool UFSDGameUserSettings::IsNvReflexAvailable() {
return false;
}
bool UFSDGameUserSettings::IsManaulGraphicsModeAvailable() {
return false;
}
bool UFSDGameUserSettings::IsDx12Enabled() {
return false;
}
bool UFSDGameUserSettings::IsDebugLocalizerModeEnabled() const {
return false;
}
bool UFSDGameUserSettings::IsCurrentInputSource(EFSDInputSource InputSource) {
return false;
}
void UFSDGameUserSettings::InitializeDifficultySelection(UObject* WorldContext, const TArray<UDifficultySetting*> StartSelection) {
}
bool UFSDGameUserSettings::HasAudioOutputDeviceChanged(FString& AudioDeviceChangedTo) {
return false;
}
bool UFSDGameUserSettings::GetZiplineGunAutoSwitch() const {
return false;
}
bool UFSDGameUserSettings::GetVSyncEnabledToBeApplied() {
return false;
}
float UFSDGameUserSettings::GetVolume(EVolumeType volumeType) {
return 0.0f;
}
bool UFSDGameUserSettings::GetUseToggleTerrainScanner() const {
return false;
}
bool UFSDGameUserSettings::GetUseToggleLaserpointer() const {
return false;
}
bool UFSDGameUserSettings::GetUseStreamerProgram() const {
return false;
}
bool UFSDGameUserSettings::GetUseSeparateSensitivity() const {
return false;
}
bool UFSDGameUserSettings::GetUseProfanityFilter() const {
return false;
}
bool UFSDGameUserSettings::GetUseManualGraphicsMode() {
return false;
}
bool UFSDGameUserSettings::GetUseHoldToRun() const {
return false;
}
bool UFSDGameUserSettings::GetUseDefaultAudioOutputDevice() const {
return false;
}
bool UFSDGameUserSettings::GetUseCustomUIScale() {
return false;
}
int32 UFSDGameUserSettings::GetUpscalingType() const {
return 0;
}
float UFSDGameUserSettings::GetUIDPIScale() const {
return 0.0f;
}
bool UFSDGameUserSettings::GetTutorialHintsEnabled() const {
return false;
}
ETurn180Mode UFSDGameUserSettings::GetTurn180Mode() const {
return ETurn180Mode::PressRun;
}
bool UFSDGameUserSettings::GetTemporalAAUpscalingEnabled() const {
return false;
}
ESteamSearchRegion UFSDGameUserSettings::GetSteamSearchRegion() const {
return ESteamSearchRegion::Close;
}
float UFSDGameUserSettings::GetStaticResolutionScale() {
return 0.0f;
}
bool UFSDGameUserSettings::GetShowUIAnimations() const {
return false;
}
bool UFSDGameUserSettings::GetShowSubtitles() const {
return false;
}
bool UFSDGameUserSettings::GetShowSandboxLabel() const {
return false;
}
int32 UFSDGameUserSettings::GetShowNetInfoLevel() const {
return 0;
}
bool UFSDGameUserSettings::GetShowFPS() const {
return false;
}
float UFSDGameUserSettings::GetSharpening() const {
return 0.0f;
}
FIntPoint UFSDGameUserSettings::GetScreenResolutionToBeApplied() {
return FIntPoint{};
}
ENVidiaReflexMode UFSDGameUserSettings::GetReflexMode() const {
return ENVidiaReflexMode::Disabled;
}
bool UFSDGameUserSettings::GetPushToTalk() const {
return false;
}
bool UFSDGameUserSettings::GetPreviousItemEnabledOnController() const {
return false;
}
bool UFSDGameUserSettings::GetPreventLatejoinCharacterDuplication() const {
return false;
}
bool UFSDGameUserSettings::GetPlaySoundOnChatMessage() const {
return false;
}
bool UFSDGameUserSettings::GetPhotosensitiveMode() const {
return false;
}
float UFSDGameUserSettings::GetNvidiaDlssSharpness() const {
return 0.0f;
}
UDLSSMode UFSDGameUserSettings::GetNvidiaDlssMode() const {
return UDLSSMode::Off;
}
float UFSDGameUserSettings::GetMouseYSensitivity() const {
return 0.0f;
}
float UFSDGameUserSettings::GetMouseXSensitivity() const {
return 0.0f;
}
bool UFSDGameUserSettings::GetModdingServerFilterEnabled(uint8 ServerFilter) {
return false;
}
bool UFSDGameUserSettings::GetIsDifficultySelected(UDifficultySetting* Difficulty) const {
return false;
}
bool UFSDGameUserSettings::GetInvertMouseWheel() const {
return false;
}
bool UFSDGameUserSettings::GetInvertMouse() const {
return false;
}
bool UFSDGameUserSettings::GetInvertFlightControls() const {
return false;
}
EFSDInputSource UFSDGameUserSettings::GetInputSource() {
return EFSDInputSource::None;
}
bool UFSDGameUserSettings::GetHoldToFire() const {
return false;
}
bool UFSDGameUserSettings::GetHoldToBreakImmobilization() const {
return false;
}
float UFSDGameUserSettings::GetHeadBobbingScale() const {
return 0.0f;
}
float UFSDGameUserSettings::GetHDRColorGamma() {
return 0.0f;
}
bool UFSDGameUserSettings::GetGrapplingHookAutoSwitch() const {
return false;
}
float UFSDGameUserSettings::GetGamma() const {
return 0.0f;
}
TEnumAsByte<EWindowMode::Type> UFSDGameUserSettings::GetFullscreenModeToBeApplied() {
return EWindowMode::Fullscreen;
}
UFSDGameUserSettings* UFSDGameUserSettings::GetFSDGameUserSettings() {
return NULL;
}
float UFSDGameUserSettings::GetFOV() const {
return 0.0f;
}
float UFSDGameUserSettings::GetForceFeedbackScale() const {
return 0.0f;
}
bool UFSDGameUserSettings::GetDx12EnabledToBeApplied() {
return false;
}
float UFSDGameUserSettings::GetDownCameraTurnDirection(EFSDInputSource InputSource) const {
return 0.0f;
}
bool UFSDGameUserSettings::GetDisableMasterEQ() {
return false;
}
FString UFSDGameUserSettings::GetCurrentUserSaveSlotName() {
return TEXT("");
}
EFSDInputSource UFSDGameUserSettings::GetCurrentInputSource() {
return EFSDInputSource::None;
}
bool UFSDGameUserSettings::GetCurrentAudioOutputDevice(UObject* WorldContextObject, FString& AudioDevice) {
return false;
}
FString UFSDGameUserSettings::GetCurrentAudioInputDeviceName() {
return TEXT("");
}
float UFSDGameUserSettings::GetCurrentAudioInputDeviceAmplitude(int32 localUserId) {
return 0.0f;
}
EConsoleGraphicsMode UFSDGameUserSettings::GetConsoleGraphicsMode() {
return EConsoleGraphicsMode::Fidelity;
}
bool UFSDGameUserSettings::GetCheckForOutOfBounds() {
return false;
}
int32 UFSDGameUserSettings::GetChatFontSize() const {
return 0;
}
float UFSDGameUserSettings::GetChatFadeTime() const {
return 0.0f;
}
bool UFSDGameUserSettings::GetChatEnabledOnController() const {
return false;
}
float UFSDGameUserSettings::GetCameraShakeScale() const {
return 0.0f;
}
bool UFSDGameUserSettings::GetAvaliableAudioOutputDevices(UObject* WorldContextObject, TArray<FString>& AudioDevices) {
return false;
}
bool UFSDGameUserSettings::GetAvaliableAudioInputDevices(TArray<FString>& AudioDevices) {
return false;
}
bool UFSDGameUserSettings::GetAvailableScreenResolutionsForNonPrimaryMonitors(TArray<FIntPoint>& Resolutions) {
return false;
}
bool UFSDGameUserSettings::GetAutoRefreshServerlist() const {
return false;
}
FString UFSDGameUserSettings::GetAudioOutputDeviceName(UObject* WorldContextObject, const FString& DeviceID) {
return TEXT("");
}
bool UFSDGameUserSettings::GetAppearOffline() {
return false;
}
int32 UFSDGameUserSettings::GetAntiAliasingType() const {
return 0;
}
float UFSDGameUserSettings::GetAMDFSRSharpness() const {
return 0.0f;
}
int32 UFSDGameUserSettings::GetAMDFSRMode() const {
return 0;
}
float UFSDGameUserSettings::GetAMDFSR2Sharpness() const {
return 0.0f;
}
int32 UFSDGameUserSettings::GetAMDFSR2Mode() const {
return 0;
}
float UFSDGameUserSettings::GetAimSensitivity() const {
return 0.0f;
}
float UFSDGameUserSettings::GetAimOuterAcceleration() const {
return 0.0f;
}
float UFSDGameUserSettings::GetAimDeadZone() const {
return 0.0f;
}
FString UFSDGameUserSettings::GameServerNameFiltered() const {
return TEXT("");
}
FString UFSDGameUserSettings::GameServerName() const {
return TEXT("");
}
void UFSDGameUserSettings::FSDSetResolutionScale(float NewScaleNormalized) {
}
bool UFSDGameUserSettings::FSDSetCurrentLanguage(UObject* WorldContextObject, const FString& Culture) {
return false;
}
UFSDGameUserSettings* UFSDGameUserSettings::FSDGameUserSettings() {
return NULL;
}
bool UFSDGameUserSettings::ConsoleGraphicsModeAvailable(EConsoleGraphicsMode Mode) {
return false;
}
void UFSDGameUserSettings::ClearCustomKeyBindings(bool InGamepadKeys) {
}
bool UFSDGameUserSettings::CanShowBlood() const {
return false;
}
void UFSDGameUserSettings::ApplyGraphicsChanges() {
}
void UFSDGameUserSettings::ApplyConsoleGraphicsMode() {
}
UFSDGameUserSettings::UFSDGameUserSettings() {
this->bJukeboxStreamerMode = true;
this->bGraphicSettingsChanged = false;
this->ServerSearchRegion = 0;
this->ServerSearchPasswordRequired = false;
this->volumeCharacterVoice = 56.99f;
this->volumeMissionControl = 58.84f;
this->volumeMaster = 44.08f;
this->volumeSFX = 38.54f;
this->volumeMusic = 43.62f;
this->CurrentAudioOutputDeviceId = TEXT("{0.0.0.00000000}.{e5f88e95-6344-4763-bd61-70b04ceb23f9}");
this->UseDefaultAudioOutputDevice = true;
this->Sharpening = 0.00f;
this->AntiAliasingType = 2;
this->TemporalAAUpsamplingEnabled = false;
this->volumeVoice = 99.74f;
this->UpscalingType = 0;
this->AmdFsrMode = 0;
this->AmdFsr2Mode = 2;
this->AmdFsrSharpness = 0.22f;
this->AmdFsr2Sharpness = 0.20f;
this->NvidiaDlssMode = UDLSSMode::Auto;
this->NvidiaDlssSharpness = 0.50f;
this->FSDResolutionScale = 1.00f;
this->ReflexMode = ENVidiaReflexMode::Disabled;
this->soundClassCharacterVoices = NULL;
this->soundClassMissionControl = NULL;
this->soundClassMaster = NULL;
this->soundClassSFX = NULL;
this->soundClassUI = NULL;
this->soundClassMusic = NULL;
this->soundClassVoice = NULL;
this->ChatFontSize = 14;
this->bUseVoiceChat = false;
this->bUsePushToTalk = true;
this->AppearOffline = false;
this->AutoRefreshServerlist = true;
this->MouseXSensitivity = 900.92f;
this->MouseYSensitivity = 600.00f;
this->UseSeperateSensetivity = false;
this->InvertMouse = false;
this->InvertScroolWheel = false;
this->UseHoldToRun = false;
this->UseToggleLaserpointer = false;
this->FOV = 100.89f;
this->HeadbobbingScale = 0.00f;
this->CameraShakeScale = 25.00f;
this->ChatFadeTime = 10.00f;
this->UseStreamerProgram = false;
this->SoundOnChatMessage = true;
this->PhotosensitiveMode = false;
this->ShowUIAnimations = true;
this->UseProfanityFilter = false;
this->ForceFeedbackScale = 1.00f;
this->InvertFlightControls = false;
this->EnableDx12ByDefault = false;
this->HDRColorGamma = 1.21f;
this->ConsoleGraphicsMode = EConsoleGraphicsMode::Fidelity;
this->StaticResoultionScale = 1.00f;
this->UseManuelGrahpicsMode = false;
this->DownedTurnDirection_Controller = 1.00f;
this->DownedTurnDirection_Mouse = -1.00f;
this->UIDPIScale = 80.63f;
this->EnableCustomUIScale = false;
this->CheckCursorOutOfBounds = false;
this->VSyncToBeApplied = false;
this->Dx12ToBeApplied = false;
this->InFullscreenModeToBeApplied = EWindowMode::Fullscreen;
this->InFullscreenModeToBeAppliedValid = false;
this->VSyncToBeAppliedValid = false;
this->Dx12ToBeAppliedValid = false;
this->ResolutionToBeAppliedValid = false;
this->EscMenuActive = false;
this->bShowUpgradeExtraDetails = false;
this->LastNiagaraShaderVerions = 63118;
this->HasKeyboardBeenConnected = false;
this->CurrentInputSource = EFSDInputSource::MouseAndKeyboard;
this->RequestedInputSource = EFSDInputSource::None;
this->SwapControllerThumbsticks = false;
this->bTutorialHintsEnabled = false;
this->bShowSubtitles = false;
this->bShowFPS = true;
this->ShowNetInfoLevel = 1;
this->bCanShowBlood = true;
this->PreventLatejoinCharacterDuplication = false;
this->TranslatorDebugModeEnabled = false;
this->SelectedDifficultyLevels.AddDefaulted(10);
this->DifficultyLevelsAddedByDefault.AddDefaulted(10);
}