754 lines
19 KiB
C++
Executable file
754 lines
19 KiB
C++
Executable file
#include "FSDGameUserSettings.h"
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void UFSDGameUserSettings::UpdateVolumeSettings(USoundClass* CharacterVoices, USoundClass* MissionControl, USoundClass* Master, USoundClass* Music, USoundClass* SFX, USoundClass* UI, USoundClass* Voice) {
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}
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void UFSDGameUserSettings::UpdateForceFeedbackScaleOnController(APlayerController* Controller) {
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}
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bool UFSDGameUserSettings::ToggleTranslatorDebugMode() {
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return false;
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}
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bool UFSDGameUserSettings::ToggleShowUpgradeExtraDetails() {
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return false;
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}
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void UFSDGameUserSettings::ToggleModdingServerFilter(uint8 ServerFilter, bool Enable) {
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}
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void UFSDGameUserSettings::SetZiplineGunAutoSwitch(bool shouldAutoSwitch) {
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}
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void UFSDGameUserSettings::SetVSyncEnabledToBeApplied(bool bEnable) {
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}
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void UFSDGameUserSettings::SetVolume(EVolumeType volumeType, float Volume) {
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}
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void UFSDGameUserSettings::SetVoiceChatEnabled(bool bEnable) {
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}
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void UFSDGameUserSettings::SetUseToggleTerrainScanner(bool useToggleTerrainScanner) {
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}
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void UFSDGameUserSettings::SetUseToggleLaserpointer(bool NewUseToggleLaserpointer) {
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}
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void UFSDGameUserSettings::SetUseStreamerProgram(bool NewUseStreamerProgram) {
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}
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void UFSDGameUserSettings::SetUseSeparateSensitivity(bool newSetting) {
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}
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void UFSDGameUserSettings::SetUseProfanityFilter(bool shouldUse) {
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}
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void UFSDGameUserSettings::SetUseManualGraphicsMode(bool bEnabled) {
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}
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void UFSDGameUserSettings::SetUseHoldToRun(bool NewUseHoldToRun) {
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}
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void UFSDGameUserSettings::SetUseDefaultAudioOutputDevice(UObject* WorldContextObject, bool UseDefault) {
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}
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void UFSDGameUserSettings::SetUseCustomUIScale(bool UseCustomScale) {
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}
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void UFSDGameUserSettings::SetUpscalingType(int32 Type) {
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}
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void UFSDGameUserSettings::SetUIDPIScale(float uiscale) {
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}
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void UFSDGameUserSettings::SetTutorialHintsEnabled(bool Enabled) {
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}
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void UFSDGameUserSettings::SetTurn180Mode(ETurn180Mode InMode) {
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}
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void UFSDGameUserSettings::SetTemporalAAUpscalingEnabled(bool bEnable) {
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}
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void UFSDGameUserSettings::SetSwapControllerThumbsticks(bool InSwapThumbsticks) {
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}
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void UFSDGameUserSettings::SetSteamSearchRegion(ESteamSearchRegion InRegion) {
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}
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void UFSDGameUserSettings::SetStaticResolutionScale(float percentage) {
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}
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void UFSDGameUserSettings::SetShowUIAnimations(bool shouldShow) {
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}
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void UFSDGameUserSettings::SetShowSubtitles(bool Show) {
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}
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void UFSDGameUserSettings::SetShowSandboxLabel(bool InShowLabel) {
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}
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void UFSDGameUserSettings::SetShowNetInfoLevel(int32 Level) {
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}
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void UFSDGameUserSettings::SetShowFPS(bool Visible) {
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}
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void UFSDGameUserSettings::SetSharpening(float NewSharpening) {
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}
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void UFSDGameUserSettings::SetServerSearchPasswordRequired(bool InPasswordRequired) {
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}
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void UFSDGameUserSettings::SetScreenResolutionToBeApplied(FIntPoint Resolution) {
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}
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void UFSDGameUserSettings::SetReflexMode(ENVidiaReflexMode NewReflexMode) {
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}
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void UFSDGameUserSettings::SetPushToTalk(bool bEnable) {
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}
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void UFSDGameUserSettings::SetPreviousItemEnabledOnController(bool InEnabled) {
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}
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void UFSDGameUserSettings::SetPreventLatejoinCharacterDuplication(bool prevent) {
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}
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void UFSDGameUserSettings::SetPlaySoundOnChatMessage(bool playSoundOnMessage) {
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}
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void UFSDGameUserSettings::SetPhotosensitiveMode(bool modeOn) {
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}
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void UFSDGameUserSettings::SetNvidiaDlssSharpness(float Sharpness) {
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}
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void UFSDGameUserSettings::SetNvidiaDlssMode(UDLSSMode Mode) {
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}
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void UFSDGameUserSettings::SetMouseYSensitivity(float newSensitivity) {
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}
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void UFSDGameUserSettings::SetMouseXSensitivity(float newSensitivity) {
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}
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void UFSDGameUserSettings::SetModdingSortBy(uint8 SortField, bool SortAscending) {
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}
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void UFSDGameUserSettings::SetJukeboxStreamerMode(bool InStreamerMode) {
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}
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void UFSDGameUserSettings::SetInvertMouseWheel(bool invertMouseWheel) {
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}
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void UFSDGameUserSettings::SetInvertMouse(bool NewInvertMouse) {
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}
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void UFSDGameUserSettings::SetInvertFlightControls(bool Invert) {
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}
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void UFSDGameUserSettings::SetInputSource(EFSDInputSource NewSource) {
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}
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void UFSDGameUserSettings::SetHoldToFire(bool HoldToFire) {
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}
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void UFSDGameUserSettings::SetHoldToBreakImmobilization(bool holdToBreak) {
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}
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void UFSDGameUserSettings::SetHeadBobbingScale(float NewHeadbobbingScale) {
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}
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void UFSDGameUserSettings::SetHDRColorGamma(float Gamma) {
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}
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void UFSDGameUserSettings::SetGrapplingHookAutoSwitch(bool shouldAutoSwitch) {
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}
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void UFSDGameUserSettings::SetGamma(float gamme) {
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}
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void UFSDGameUserSettings::SetGameServerName(const int32 localUserNum, const FString& Name) {
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}
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void UFSDGameUserSettings::SetFullscreenModeToBeApplied(TEnumAsByte<EWindowMode::Type> InFullscreenMode) {
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}
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void UFSDGameUserSettings::SetFOV(float NewFOV) {
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}
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void UFSDGameUserSettings::SetForceFeedbackScale(float Scale) {
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}
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void UFSDGameUserSettings::SetDx12EnabledToBeApplied(bool bEnable) {
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}
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void UFSDGameUserSettings::SetDownCameraTurnDirection(EFSDInputSource InputSource, float InDirection) {
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}
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void UFSDGameUserSettings::SetDisableMasterEQ(bool B) {
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}
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void UFSDGameUserSettings::SetDifficultySelected(UDifficultySetting* Difficulty, bool IsSelected) {
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}
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void UFSDGameUserSettings::SetDebugLocalizerMode(bool bEnable) {
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}
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void UFSDGameUserSettings::SetCurrentUserSaveSlotName(UObject* WorldContextObject, const FString& saveSlotName, ESaveSlotChangeProcedure changeProcedure) {
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}
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void UFSDGameUserSettings::SetConsoleGraphicsMode(EConsoleGraphicsMode Mode) {
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}
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void UFSDGameUserSettings::SetColorVisionDeficiency(EColorVisionDeficiency InType, float InSeverity) {
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}
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void UFSDGameUserSettings::SetCheckForOutOfBoundsEnabled(bool Enabled) {
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}
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void UFSDGameUserSettings::SetChatFontSize(int32 inFontSize) {
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}
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void UFSDGameUserSettings::SetChatFadeTime(float FadeTime) {
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}
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void UFSDGameUserSettings::SetChatEnabledOnController(bool InEnabled) {
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}
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void UFSDGameUserSettings::SetCanShowBlood(bool bloodAllowed) {
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}
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void UFSDGameUserSettings::SetCameraShakeScale(float NewCameraShakeScale) {
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}
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void UFSDGameUserSettings::SetAutoRefreshServerlist(bool Value) {
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}
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bool UFSDGameUserSettings::SetAudioOutputDevice(UObject* WorldContextObject, const FString& DeviceID) {
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return false;
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}
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bool UFSDGameUserSettings::SetAudioInputDevice(const FString& DeviceName) {
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return false;
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}
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void UFSDGameUserSettings::SetAppearOffline(bool bEnable) {
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}
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void UFSDGameUserSettings::SetAntiAliasingType(int32 NewAntiAliasingType) {
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}
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void UFSDGameUserSettings::SetAMDFSRSharpness(float Sharpness) {
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}
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void UFSDGameUserSettings::SetAMDFSRMode(int32 Mode) {
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}
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void UFSDGameUserSettings::SetAMDFSR2Sharpness(float Sharpness) {
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}
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void UFSDGameUserSettings::SetAMDFSR2Mode(int32 Mode) {
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}
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void UFSDGameUserSettings::SetAimSensitivity(float NewValue) {
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}
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void UFSDGameUserSettings::SetAimOuterAcceleration(float NewValue) {
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}
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void UFSDGameUserSettings::SetAimDeadZone(float NewValue) {
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}
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void UFSDGameUserSettings::ResetGraphicsChanges() {
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}
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void UFSDGameUserSettings::ResetControllerSettings() {
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}
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void UFSDGameUserSettings::PostInitFSDUserSettings(UObject* WorldContextObject) {
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}
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bool UFSDGameUserSettings::IsVoiceChatEnabled() const {
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return false;
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}
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bool UFSDGameUserSettings::IsUpscalingTypeSupported(int32 Type) const {
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return false;
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}
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bool UFSDGameUserSettings::IsNvReflexAvailable() {
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return false;
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}
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bool UFSDGameUserSettings::IsManaulGraphicsModeAvailable() {
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return false;
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}
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bool UFSDGameUserSettings::IsDx12Enabled() {
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return false;
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}
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bool UFSDGameUserSettings::IsDebugLocalizerModeEnabled() const {
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return false;
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}
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bool UFSDGameUserSettings::IsCurrentInputSource(EFSDInputSource InputSource) {
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return false;
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}
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void UFSDGameUserSettings::InitializeDifficultySelection(UObject* WorldContext, const TArray<UDifficultySetting*> StartSelection) {
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}
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bool UFSDGameUserSettings::HasAudioOutputDeviceChanged(FString& AudioDeviceChangedTo) {
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return false;
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}
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bool UFSDGameUserSettings::GetZiplineGunAutoSwitch() const {
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return false;
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}
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bool UFSDGameUserSettings::GetVSyncEnabledToBeApplied() {
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return false;
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}
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float UFSDGameUserSettings::GetVolume(EVolumeType volumeType) {
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return 0.0f;
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}
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bool UFSDGameUserSettings::GetUseToggleTerrainScanner() const {
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return false;
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}
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bool UFSDGameUserSettings::GetUseToggleLaserpointer() const {
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return false;
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}
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bool UFSDGameUserSettings::GetUseStreamerProgram() const {
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return false;
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}
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bool UFSDGameUserSettings::GetUseSeparateSensitivity() const {
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return false;
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}
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bool UFSDGameUserSettings::GetUseProfanityFilter() const {
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return false;
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}
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bool UFSDGameUserSettings::GetUseManualGraphicsMode() {
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return false;
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}
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bool UFSDGameUserSettings::GetUseHoldToRun() const {
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return false;
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}
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bool UFSDGameUserSettings::GetUseDefaultAudioOutputDevice() const {
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return false;
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}
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bool UFSDGameUserSettings::GetUseCustomUIScale() {
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return false;
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}
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int32 UFSDGameUserSettings::GetUpscalingType() const {
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return 0;
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}
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float UFSDGameUserSettings::GetUIDPIScale() const {
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return 0.0f;
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}
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bool UFSDGameUserSettings::GetTutorialHintsEnabled() const {
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return false;
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}
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ETurn180Mode UFSDGameUserSettings::GetTurn180Mode() const {
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return ETurn180Mode::PressRun;
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}
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bool UFSDGameUserSettings::GetTemporalAAUpscalingEnabled() const {
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return false;
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}
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ESteamSearchRegion UFSDGameUserSettings::GetSteamSearchRegion() const {
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return ESteamSearchRegion::Close;
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}
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float UFSDGameUserSettings::GetStaticResolutionScale() {
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return 0.0f;
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}
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bool UFSDGameUserSettings::GetShowUIAnimations() const {
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return false;
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}
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bool UFSDGameUserSettings::GetShowSubtitles() const {
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return false;
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}
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bool UFSDGameUserSettings::GetShowSandboxLabel() const {
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return false;
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}
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int32 UFSDGameUserSettings::GetShowNetInfoLevel() const {
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return 0;
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}
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bool UFSDGameUserSettings::GetShowFPS() const {
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return false;
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}
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float UFSDGameUserSettings::GetSharpening() const {
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return 0.0f;
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}
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FIntPoint UFSDGameUserSettings::GetScreenResolutionToBeApplied() {
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return FIntPoint{};
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}
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ENVidiaReflexMode UFSDGameUserSettings::GetReflexMode() const {
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return ENVidiaReflexMode::Disabled;
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}
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bool UFSDGameUserSettings::GetPushToTalk() const {
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return false;
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}
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bool UFSDGameUserSettings::GetPreviousItemEnabledOnController() const {
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return false;
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}
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bool UFSDGameUserSettings::GetPreventLatejoinCharacterDuplication() const {
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return false;
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}
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bool UFSDGameUserSettings::GetPlaySoundOnChatMessage() const {
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return false;
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}
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bool UFSDGameUserSettings::GetPhotosensitiveMode() const {
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return false;
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}
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float UFSDGameUserSettings::GetNvidiaDlssSharpness() const {
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return 0.0f;
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}
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UDLSSMode UFSDGameUserSettings::GetNvidiaDlssMode() const {
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return UDLSSMode::Off;
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}
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float UFSDGameUserSettings::GetMouseYSensitivity() const {
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return 0.0f;
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}
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float UFSDGameUserSettings::GetMouseXSensitivity() const {
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return 0.0f;
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}
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bool UFSDGameUserSettings::GetModdingServerFilterEnabled(uint8 ServerFilter) {
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return false;
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}
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bool UFSDGameUserSettings::GetIsDifficultySelected(UDifficultySetting* Difficulty) const {
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return false;
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}
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bool UFSDGameUserSettings::GetInvertMouseWheel() const {
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return false;
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}
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bool UFSDGameUserSettings::GetInvertMouse() const {
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return false;
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}
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bool UFSDGameUserSettings::GetInvertFlightControls() const {
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return false;
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}
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EFSDInputSource UFSDGameUserSettings::GetInputSource() {
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return EFSDInputSource::None;
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}
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bool UFSDGameUserSettings::GetHoldToFire() const {
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return false;
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}
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bool UFSDGameUserSettings::GetHoldToBreakImmobilization() const {
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return false;
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}
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float UFSDGameUserSettings::GetHeadBobbingScale() const {
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return 0.0f;
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}
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float UFSDGameUserSettings::GetHDRColorGamma() {
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return 0.0f;
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}
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bool UFSDGameUserSettings::GetGrapplingHookAutoSwitch() const {
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return false;
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}
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float UFSDGameUserSettings::GetGamma() const {
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return 0.0f;
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}
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TEnumAsByte<EWindowMode::Type> UFSDGameUserSettings::GetFullscreenModeToBeApplied() {
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return EWindowMode::Fullscreen;
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}
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UFSDGameUserSettings* UFSDGameUserSettings::GetFSDGameUserSettings() {
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return NULL;
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}
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float UFSDGameUserSettings::GetFOV() const {
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return 0.0f;
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}
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float UFSDGameUserSettings::GetForceFeedbackScale() const {
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return 0.0f;
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}
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bool UFSDGameUserSettings::GetDx12EnabledToBeApplied() {
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return false;
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}
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float UFSDGameUserSettings::GetDownCameraTurnDirection(EFSDInputSource InputSource) const {
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return 0.0f;
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}
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bool UFSDGameUserSettings::GetDisableMasterEQ() {
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return false;
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}
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FString UFSDGameUserSettings::GetCurrentUserSaveSlotName() {
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return TEXT("");
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}
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EFSDInputSource UFSDGameUserSettings::GetCurrentInputSource() {
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return EFSDInputSource::None;
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}
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bool UFSDGameUserSettings::GetCurrentAudioOutputDevice(UObject* WorldContextObject, FString& AudioDevice) {
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return false;
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}
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FString UFSDGameUserSettings::GetCurrentAudioInputDeviceName() {
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return TEXT("");
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}
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float UFSDGameUserSettings::GetCurrentAudioInputDeviceAmplitude(int32 localUserId) {
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return 0.0f;
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}
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EConsoleGraphicsMode UFSDGameUserSettings::GetConsoleGraphicsMode() {
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return EConsoleGraphicsMode::Fidelity;
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}
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bool UFSDGameUserSettings::GetCheckForOutOfBounds() {
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return false;
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}
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int32 UFSDGameUserSettings::GetChatFontSize() const {
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return 0;
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}
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float UFSDGameUserSettings::GetChatFadeTime() const {
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return 0.0f;
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}
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bool UFSDGameUserSettings::GetChatEnabledOnController() const {
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return false;
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}
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float UFSDGameUserSettings::GetCameraShakeScale() const {
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return 0.0f;
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}
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bool UFSDGameUserSettings::GetAvaliableAudioOutputDevices(UObject* WorldContextObject, TArray<FString>& AudioDevices) {
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return false;
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}
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bool UFSDGameUserSettings::GetAvaliableAudioInputDevices(TArray<FString>& AudioDevices) {
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return false;
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}
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bool UFSDGameUserSettings::GetAvailableScreenResolutionsForNonPrimaryMonitors(TArray<FIntPoint>& Resolutions) {
|
|
return false;
|
|
}
|
|
|
|
bool UFSDGameUserSettings::GetAutoRefreshServerlist() const {
|
|
return false;
|
|
}
|
|
|
|
FString UFSDGameUserSettings::GetAudioOutputDeviceName(UObject* WorldContextObject, const FString& DeviceID) {
|
|
return TEXT("");
|
|
}
|
|
|
|
bool UFSDGameUserSettings::GetAppearOffline() {
|
|
return false;
|
|
}
|
|
|
|
int32 UFSDGameUserSettings::GetAntiAliasingType() const {
|
|
return 0;
|
|
}
|
|
|
|
float UFSDGameUserSettings::GetAMDFSRSharpness() const {
|
|
return 0.0f;
|
|
}
|
|
|
|
int32 UFSDGameUserSettings::GetAMDFSRMode() const {
|
|
return 0;
|
|
}
|
|
|
|
float UFSDGameUserSettings::GetAMDFSR2Sharpness() const {
|
|
return 0.0f;
|
|
}
|
|
|
|
int32 UFSDGameUserSettings::GetAMDFSR2Mode() const {
|
|
return 0;
|
|
}
|
|
|
|
float UFSDGameUserSettings::GetAimSensitivity() const {
|
|
return 0.0f;
|
|
}
|
|
|
|
float UFSDGameUserSettings::GetAimOuterAcceleration() const {
|
|
return 0.0f;
|
|
}
|
|
|
|
float UFSDGameUserSettings::GetAimDeadZone() const {
|
|
return 0.0f;
|
|
}
|
|
|
|
FString UFSDGameUserSettings::GameServerNameFiltered() const {
|
|
return TEXT("");
|
|
}
|
|
|
|
FString UFSDGameUserSettings::GameServerName() const {
|
|
return TEXT("");
|
|
}
|
|
|
|
void UFSDGameUserSettings::FSDSetResolutionScale(float NewScaleNormalized) {
|
|
}
|
|
|
|
bool UFSDGameUserSettings::FSDSetCurrentLanguage(UObject* WorldContextObject, const FString& Culture) {
|
|
return false;
|
|
}
|
|
|
|
UFSDGameUserSettings* UFSDGameUserSettings::FSDGameUserSettings() {
|
|
return NULL;
|
|
}
|
|
|
|
bool UFSDGameUserSettings::ConsoleGraphicsModeAvailable(EConsoleGraphicsMode Mode) {
|
|
return false;
|
|
}
|
|
|
|
void UFSDGameUserSettings::ClearCustomKeyBindings(bool InGamepadKeys) {
|
|
}
|
|
|
|
bool UFSDGameUserSettings::CanShowBlood() const {
|
|
return false;
|
|
}
|
|
|
|
void UFSDGameUserSettings::ApplyGraphicsChanges() {
|
|
}
|
|
|
|
void UFSDGameUserSettings::ApplyConsoleGraphicsMode() {
|
|
}
|
|
|
|
UFSDGameUserSettings::UFSDGameUserSettings() {
|
|
this->bJukeboxStreamerMode = true;
|
|
this->bGraphicSettingsChanged = false;
|
|
this->ServerSearchRegion = 0;
|
|
this->ServerSearchPasswordRequired = false;
|
|
this->volumeCharacterVoice = 56.99f;
|
|
this->volumeMissionControl = 58.84f;
|
|
this->volumeMaster = 44.08f;
|
|
this->volumeSFX = 38.54f;
|
|
this->volumeMusic = 43.62f;
|
|
this->CurrentAudioOutputDeviceId = TEXT("{0.0.0.00000000}.{e5f88e95-6344-4763-bd61-70b04ceb23f9}");
|
|
this->UseDefaultAudioOutputDevice = true;
|
|
this->Sharpening = 0.00f;
|
|
this->AntiAliasingType = 2;
|
|
this->TemporalAAUpsamplingEnabled = false;
|
|
this->volumeVoice = 99.74f;
|
|
this->UpscalingType = 0;
|
|
this->AmdFsrMode = 0;
|
|
this->AmdFsr2Mode = 2;
|
|
this->AmdFsrSharpness = 0.22f;
|
|
this->AmdFsr2Sharpness = 0.20f;
|
|
this->NvidiaDlssMode = UDLSSMode::Auto;
|
|
this->NvidiaDlssSharpness = 0.50f;
|
|
this->FSDResolutionScale = 1.00f;
|
|
this->ReflexMode = ENVidiaReflexMode::Disabled;
|
|
this->soundClassCharacterVoices = NULL;
|
|
this->soundClassMissionControl = NULL;
|
|
this->soundClassMaster = NULL;
|
|
this->soundClassSFX = NULL;
|
|
this->soundClassUI = NULL;
|
|
this->soundClassMusic = NULL;
|
|
this->soundClassVoice = NULL;
|
|
this->ChatFontSize = 14;
|
|
this->bUseVoiceChat = false;
|
|
this->bUsePushToTalk = true;
|
|
this->AppearOffline = false;
|
|
this->AutoRefreshServerlist = true;
|
|
this->MouseXSensitivity = 900.92f;
|
|
this->MouseYSensitivity = 600.00f;
|
|
this->UseSeperateSensetivity = false;
|
|
this->InvertMouse = false;
|
|
this->InvertScroolWheel = false;
|
|
this->UseHoldToRun = false;
|
|
this->UseToggleLaserpointer = false;
|
|
this->FOV = 100.89f;
|
|
this->HeadbobbingScale = 0.00f;
|
|
this->CameraShakeScale = 25.00f;
|
|
this->ChatFadeTime = 10.00f;
|
|
this->UseStreamerProgram = false;
|
|
this->SoundOnChatMessage = true;
|
|
this->PhotosensitiveMode = false;
|
|
this->ShowUIAnimations = true;
|
|
this->UseProfanityFilter = false;
|
|
this->ForceFeedbackScale = 1.00f;
|
|
this->InvertFlightControls = false;
|
|
this->EnableDx12ByDefault = false;
|
|
this->HDRColorGamma = 1.21f;
|
|
this->ConsoleGraphicsMode = EConsoleGraphicsMode::Fidelity;
|
|
this->StaticResoultionScale = 1.00f;
|
|
this->UseManuelGrahpicsMode = false;
|
|
this->DownedTurnDirection_Controller = 1.00f;
|
|
this->DownedTurnDirection_Mouse = -1.00f;
|
|
this->UIDPIScale = 80.63f;
|
|
this->EnableCustomUIScale = false;
|
|
this->CheckCursorOutOfBounds = false;
|
|
this->VSyncToBeApplied = false;
|
|
this->Dx12ToBeApplied = false;
|
|
this->InFullscreenModeToBeApplied = EWindowMode::Fullscreen;
|
|
this->InFullscreenModeToBeAppliedValid = false;
|
|
this->VSyncToBeAppliedValid = false;
|
|
this->Dx12ToBeAppliedValid = false;
|
|
this->ResolutionToBeAppliedValid = false;
|
|
this->EscMenuActive = false;
|
|
this->bShowUpgradeExtraDetails = false;
|
|
this->LastNiagaraShaderVerions = 63118;
|
|
this->HasKeyboardBeenConnected = false;
|
|
this->CurrentInputSource = EFSDInputSource::MouseAndKeyboard;
|
|
this->RequestedInputSource = EFSDInputSource::None;
|
|
this->SwapControllerThumbsticks = false;
|
|
this->bTutorialHintsEnabled = false;
|
|
this->bShowSubtitles = false;
|
|
this->bShowFPS = true;
|
|
this->ShowNetInfoLevel = 1;
|
|
this->bCanShowBlood = true;
|
|
this->PreventLatejoinCharacterDuplication = false;
|
|
this->TranslatorDebugModeEnabled = false;
|
|
this->SelectedDifficultyLevels.AddDefaulted(10);
|
|
this->DifficultyLevelsAddedByDefault.AddDefaulted(10);
|
|
}
|
|
|