#include "FSDGameUserSettings.h" void UFSDGameUserSettings::UpdateVolumeSettings(USoundClass* CharacterVoices, USoundClass* MissionControl, USoundClass* Master, USoundClass* Music, USoundClass* SFX, USoundClass* UI, USoundClass* Voice) { } void UFSDGameUserSettings::UpdateForceFeedbackScaleOnController(APlayerController* Controller) { } bool UFSDGameUserSettings::ToggleTranslatorDebugMode() { return false; } bool UFSDGameUserSettings::ToggleShowUpgradeExtraDetails() { return false; } void UFSDGameUserSettings::ToggleModdingServerFilter(uint8 ServerFilter, bool Enable) { } void UFSDGameUserSettings::SetZiplineGunAutoSwitch(bool shouldAutoSwitch) { } void UFSDGameUserSettings::SetVSyncEnabledToBeApplied(bool bEnable) { } void UFSDGameUserSettings::SetVolume(EVolumeType volumeType, float Volume) { } void UFSDGameUserSettings::SetVoiceChatEnabled(bool bEnable) { } void UFSDGameUserSettings::SetUseToggleTerrainScanner(bool useToggleTerrainScanner) { } void UFSDGameUserSettings::SetUseToggleLaserpointer(bool NewUseToggleLaserpointer) { } void UFSDGameUserSettings::SetUseStreamerProgram(bool NewUseStreamerProgram) { } void UFSDGameUserSettings::SetUseSeparateSensitivity(bool newSetting) { } void UFSDGameUserSettings::SetUseProfanityFilter(bool shouldUse) { } void UFSDGameUserSettings::SetUseManualGraphicsMode(bool bEnabled) { } void UFSDGameUserSettings::SetUseHoldToRun(bool NewUseHoldToRun) { } void UFSDGameUserSettings::SetUseDefaultAudioOutputDevice(UObject* WorldContextObject, bool UseDefault) { } void UFSDGameUserSettings::SetUseCustomUIScale(bool UseCustomScale) { } void UFSDGameUserSettings::SetUpscalingType(int32 Type) { } void UFSDGameUserSettings::SetUIDPIScale(float uiscale) { } void UFSDGameUserSettings::SetTutorialHintsEnabled(bool Enabled) { } void UFSDGameUserSettings::SetTurn180Mode(ETurn180Mode InMode) { } void UFSDGameUserSettings::SetTemporalAAUpscalingEnabled(bool bEnable) { } void UFSDGameUserSettings::SetSwapControllerThumbsticks(bool InSwapThumbsticks) { } void UFSDGameUserSettings::SetSteamSearchRegion(ESteamSearchRegion InRegion) { } void UFSDGameUserSettings::SetStaticResolutionScale(float percentage) { } void UFSDGameUserSettings::SetShowUIAnimations(bool shouldShow) { } void UFSDGameUserSettings::SetShowSubtitles(bool Show) { } void UFSDGameUserSettings::SetShowSandboxLabel(bool InShowLabel) { } void UFSDGameUserSettings::SetShowNetInfoLevel(int32 Level) { } void UFSDGameUserSettings::SetShowFPS(bool Visible) { } void UFSDGameUserSettings::SetSharpening(float NewSharpening) { } void UFSDGameUserSettings::SetServerSearchPasswordRequired(bool InPasswordRequired) { } void UFSDGameUserSettings::SetScreenResolutionToBeApplied(FIntPoint Resolution) { } void UFSDGameUserSettings::SetReflexMode(ENVidiaReflexMode NewReflexMode) { } void UFSDGameUserSettings::SetPushToTalk(bool bEnable) { } void UFSDGameUserSettings::SetPreviousItemEnabledOnController(bool InEnabled) { } void UFSDGameUserSettings::SetPreventLatejoinCharacterDuplication(bool prevent) { } void UFSDGameUserSettings::SetPlaySoundOnChatMessage(bool playSoundOnMessage) { } void UFSDGameUserSettings::SetPhotosensitiveMode(bool modeOn) { } void UFSDGameUserSettings::SetNvidiaDlssSharpness(float Sharpness) { } void UFSDGameUserSettings::SetNvidiaDlssMode(UDLSSMode Mode) { } void UFSDGameUserSettings::SetMouseYSensitivity(float newSensitivity) { } void UFSDGameUserSettings::SetMouseXSensitivity(float newSensitivity) { } void UFSDGameUserSettings::SetModdingSortBy(uint8 SortField, bool SortAscending) { } void UFSDGameUserSettings::SetJukeboxStreamerMode(bool InStreamerMode) { } void UFSDGameUserSettings::SetInvertMouseWheel(bool invertMouseWheel) { } void UFSDGameUserSettings::SetInvertMouse(bool NewInvertMouse) { } void UFSDGameUserSettings::SetInvertFlightControls(bool Invert) { } void UFSDGameUserSettings::SetInputSource(EFSDInputSource NewSource) { } void UFSDGameUserSettings::SetHoldToFire(bool HoldToFire) { } void UFSDGameUserSettings::SetHoldToBreakImmobilization(bool holdToBreak) { } void UFSDGameUserSettings::SetHeadBobbingScale(float NewHeadbobbingScale) { } void UFSDGameUserSettings::SetHDRColorGamma(float Gamma) { } void UFSDGameUserSettings::SetGrapplingHookAutoSwitch(bool shouldAutoSwitch) { } void UFSDGameUserSettings::SetGamma(float gamme) { } void UFSDGameUserSettings::SetGameServerName(const int32 localUserNum, const FString& Name) { } void UFSDGameUserSettings::SetFullscreenModeToBeApplied(TEnumAsByte InFullscreenMode) { } void UFSDGameUserSettings::SetFOV(float NewFOV) { } void UFSDGameUserSettings::SetForceFeedbackScale(float Scale) { } void UFSDGameUserSettings::SetDx12EnabledToBeApplied(bool bEnable) { } void UFSDGameUserSettings::SetDownCameraTurnDirection(EFSDInputSource InputSource, float InDirection) { } void UFSDGameUserSettings::SetDisableMasterEQ(bool B) { } void UFSDGameUserSettings::SetDifficultySelected(UDifficultySetting* Difficulty, bool IsSelected) { } void UFSDGameUserSettings::SetDebugLocalizerMode(bool bEnable) { } void UFSDGameUserSettings::SetCurrentUserSaveSlotName(UObject* WorldContextObject, const FString& saveSlotName, ESaveSlotChangeProcedure changeProcedure) { } void UFSDGameUserSettings::SetConsoleGraphicsMode(EConsoleGraphicsMode Mode) { } void UFSDGameUserSettings::SetColorVisionDeficiency(EColorVisionDeficiency InType, float InSeverity) { } void UFSDGameUserSettings::SetCheckForOutOfBoundsEnabled(bool Enabled) { } void UFSDGameUserSettings::SetChatFontSize(int32 inFontSize) { } void UFSDGameUserSettings::SetChatFadeTime(float FadeTime) { } void UFSDGameUserSettings::SetChatEnabledOnController(bool InEnabled) { } void UFSDGameUserSettings::SetCanShowBlood(bool bloodAllowed) { } void UFSDGameUserSettings::SetCameraShakeScale(float NewCameraShakeScale) { } void UFSDGameUserSettings::SetAutoRefreshServerlist(bool Value) { } bool UFSDGameUserSettings::SetAudioOutputDevice(UObject* WorldContextObject, const FString& DeviceID) { return false; } bool UFSDGameUserSettings::SetAudioInputDevice(const FString& DeviceName) { return false; } void UFSDGameUserSettings::SetAppearOffline(bool bEnable) { } void UFSDGameUserSettings::SetAntiAliasingType(int32 NewAntiAliasingType) { } void UFSDGameUserSettings::SetAMDFSRSharpness(float Sharpness) { } void UFSDGameUserSettings::SetAMDFSRMode(int32 Mode) { } void UFSDGameUserSettings::SetAMDFSR2Sharpness(float Sharpness) { } void UFSDGameUserSettings::SetAMDFSR2Mode(int32 Mode) { } void UFSDGameUserSettings::SetAimSensitivity(float NewValue) { } void UFSDGameUserSettings::SetAimOuterAcceleration(float NewValue) { } void UFSDGameUserSettings::SetAimDeadZone(float NewValue) { } void UFSDGameUserSettings::ResetGraphicsChanges() { } void UFSDGameUserSettings::ResetControllerSettings() { } void UFSDGameUserSettings::PostInitFSDUserSettings(UObject* WorldContextObject) { } bool UFSDGameUserSettings::IsVoiceChatEnabled() const { return false; } bool UFSDGameUserSettings::IsUpscalingTypeSupported(int32 Type) const { return false; } bool UFSDGameUserSettings::IsNvReflexAvailable() { return false; } bool UFSDGameUserSettings::IsManaulGraphicsModeAvailable() { return false; } bool UFSDGameUserSettings::IsDx12Enabled() { return false; } bool UFSDGameUserSettings::IsDebugLocalizerModeEnabled() const { return false; } bool UFSDGameUserSettings::IsCurrentInputSource(EFSDInputSource InputSource) { return false; } void UFSDGameUserSettings::InitializeDifficultySelection(UObject* WorldContext, const TArray StartSelection) { } bool UFSDGameUserSettings::HasAudioOutputDeviceChanged(FString& AudioDeviceChangedTo) { return false; } bool UFSDGameUserSettings::GetZiplineGunAutoSwitch() const { return false; } bool UFSDGameUserSettings::GetVSyncEnabledToBeApplied() { return false; } float UFSDGameUserSettings::GetVolume(EVolumeType volumeType) { return 0.0f; } bool UFSDGameUserSettings::GetUseToggleTerrainScanner() const { return false; } bool UFSDGameUserSettings::GetUseToggleLaserpointer() const { return false; } bool UFSDGameUserSettings::GetUseStreamerProgram() const { return false; } bool UFSDGameUserSettings::GetUseSeparateSensitivity() const { return false; } bool UFSDGameUserSettings::GetUseProfanityFilter() const { return false; } bool UFSDGameUserSettings::GetUseManualGraphicsMode() { return false; } bool UFSDGameUserSettings::GetUseHoldToRun() const { return false; } bool UFSDGameUserSettings::GetUseDefaultAudioOutputDevice() const { return false; } bool UFSDGameUserSettings::GetUseCustomUIScale() { return false; } int32 UFSDGameUserSettings::GetUpscalingType() const { return 0; } float UFSDGameUserSettings::GetUIDPIScale() const { return 0.0f; } bool UFSDGameUserSettings::GetTutorialHintsEnabled() const { return false; } ETurn180Mode UFSDGameUserSettings::GetTurn180Mode() const { return ETurn180Mode::PressRun; } bool UFSDGameUserSettings::GetTemporalAAUpscalingEnabled() const { return false; } ESteamSearchRegion UFSDGameUserSettings::GetSteamSearchRegion() const { return ESteamSearchRegion::Close; } float UFSDGameUserSettings::GetStaticResolutionScale() { return 0.0f; } bool UFSDGameUserSettings::GetShowUIAnimations() const { return false; } bool UFSDGameUserSettings::GetShowSubtitles() const { return false; } bool UFSDGameUserSettings::GetShowSandboxLabel() const { return false; } int32 UFSDGameUserSettings::GetShowNetInfoLevel() const { return 0; } bool UFSDGameUserSettings::GetShowFPS() const { return false; } float UFSDGameUserSettings::GetSharpening() const { return 0.0f; } FIntPoint UFSDGameUserSettings::GetScreenResolutionToBeApplied() { return FIntPoint{}; } ENVidiaReflexMode UFSDGameUserSettings::GetReflexMode() const { return ENVidiaReflexMode::Disabled; } bool UFSDGameUserSettings::GetPushToTalk() const { return false; } bool UFSDGameUserSettings::GetPreviousItemEnabledOnController() const { return false; } bool UFSDGameUserSettings::GetPreventLatejoinCharacterDuplication() const { return false; } bool UFSDGameUserSettings::GetPlaySoundOnChatMessage() const { return false; } bool UFSDGameUserSettings::GetPhotosensitiveMode() const { return false; } float UFSDGameUserSettings::GetNvidiaDlssSharpness() const { return 0.0f; } UDLSSMode UFSDGameUserSettings::GetNvidiaDlssMode() const { return UDLSSMode::Off; } float UFSDGameUserSettings::GetMouseYSensitivity() const { return 0.0f; } float UFSDGameUserSettings::GetMouseXSensitivity() const { return 0.0f; } bool UFSDGameUserSettings::GetModdingServerFilterEnabled(uint8 ServerFilter) { return false; } bool UFSDGameUserSettings::GetIsDifficultySelected(UDifficultySetting* Difficulty) const { return false; } bool UFSDGameUserSettings::GetInvertMouseWheel() const { return false; } bool UFSDGameUserSettings::GetInvertMouse() const { return false; } bool UFSDGameUserSettings::GetInvertFlightControls() const { return false; } EFSDInputSource UFSDGameUserSettings::GetInputSource() { return EFSDInputSource::None; } bool UFSDGameUserSettings::GetHoldToFire() const { return false; } bool UFSDGameUserSettings::GetHoldToBreakImmobilization() const { return false; } float UFSDGameUserSettings::GetHeadBobbingScale() const { return 0.0f; } float UFSDGameUserSettings::GetHDRColorGamma() { return 0.0f; } bool UFSDGameUserSettings::GetGrapplingHookAutoSwitch() const { return false; } float UFSDGameUserSettings::GetGamma() const { return 0.0f; } TEnumAsByte UFSDGameUserSettings::GetFullscreenModeToBeApplied() { return EWindowMode::Fullscreen; } UFSDGameUserSettings* UFSDGameUserSettings::GetFSDGameUserSettings() { return NULL; } float UFSDGameUserSettings::GetFOV() const { return 0.0f; } float UFSDGameUserSettings::GetForceFeedbackScale() const { return 0.0f; } bool UFSDGameUserSettings::GetDx12EnabledToBeApplied() { return false; } float UFSDGameUserSettings::GetDownCameraTurnDirection(EFSDInputSource InputSource) const { return 0.0f; } bool UFSDGameUserSettings::GetDisableMasterEQ() { return false; } FString UFSDGameUserSettings::GetCurrentUserSaveSlotName() { return TEXT(""); } EFSDInputSource UFSDGameUserSettings::GetCurrentInputSource() { return EFSDInputSource::None; } bool UFSDGameUserSettings::GetCurrentAudioOutputDevice(UObject* WorldContextObject, FString& AudioDevice) { return false; } FString UFSDGameUserSettings::GetCurrentAudioInputDeviceName() { return TEXT(""); } float UFSDGameUserSettings::GetCurrentAudioInputDeviceAmplitude(int32 localUserId) { return 0.0f; } EConsoleGraphicsMode UFSDGameUserSettings::GetConsoleGraphicsMode() { return EConsoleGraphicsMode::Fidelity; } bool UFSDGameUserSettings::GetCheckForOutOfBounds() { return false; } int32 UFSDGameUserSettings::GetChatFontSize() const { return 0; } float UFSDGameUserSettings::GetChatFadeTime() const { return 0.0f; } bool UFSDGameUserSettings::GetChatEnabledOnController() const { return false; } float UFSDGameUserSettings::GetCameraShakeScale() const { return 0.0f; } bool UFSDGameUserSettings::GetAvaliableAudioOutputDevices(UObject* WorldContextObject, TArray& AudioDevices) { return false; } bool UFSDGameUserSettings::GetAvaliableAudioInputDevices(TArray& AudioDevices) { return false; } bool UFSDGameUserSettings::GetAvailableScreenResolutionsForNonPrimaryMonitors(TArray& Resolutions) { return false; } bool UFSDGameUserSettings::GetAutoRefreshServerlist() const { return false; } FString UFSDGameUserSettings::GetAudioOutputDeviceName(UObject* WorldContextObject, const FString& DeviceID) { return TEXT(""); } bool UFSDGameUserSettings::GetAppearOffline() { return false; } int32 UFSDGameUserSettings::GetAntiAliasingType() const { return 0; } float UFSDGameUserSettings::GetAMDFSRSharpness() const { return 0.0f; } int32 UFSDGameUserSettings::GetAMDFSRMode() const { return 0; } float UFSDGameUserSettings::GetAMDFSR2Sharpness() const { return 0.0f; } int32 UFSDGameUserSettings::GetAMDFSR2Mode() const { return 0; } float UFSDGameUserSettings::GetAimSensitivity() const { return 0.0f; } float UFSDGameUserSettings::GetAimOuterAcceleration() const { return 0.0f; } float UFSDGameUserSettings::GetAimDeadZone() const { return 0.0f; } FString UFSDGameUserSettings::GameServerNameFiltered() const { return TEXT(""); } FString UFSDGameUserSettings::GameServerName() const { return TEXT(""); } void UFSDGameUserSettings::FSDSetResolutionScale(float NewScaleNormalized) { } bool UFSDGameUserSettings::FSDSetCurrentLanguage(UObject* WorldContextObject, const FString& Culture) { return false; } UFSDGameUserSettings* UFSDGameUserSettings::FSDGameUserSettings() { return NULL; } bool UFSDGameUserSettings::ConsoleGraphicsModeAvailable(EConsoleGraphicsMode Mode) { return false; } void UFSDGameUserSettings::ClearCustomKeyBindings(bool InGamepadKeys) { } bool UFSDGameUserSettings::CanShowBlood() const { return false; } void UFSDGameUserSettings::ApplyGraphicsChanges() { } void UFSDGameUserSettings::ApplyConsoleGraphicsMode() { } UFSDGameUserSettings::UFSDGameUserSettings() { this->bJukeboxStreamerMode = true; this->bGraphicSettingsChanged = false; this->ServerSearchRegion = 0; this->ServerSearchPasswordRequired = false; this->volumeCharacterVoice = 56.99f; this->volumeMissionControl = 58.84f; this->volumeMaster = 44.08f; this->volumeSFX = 38.54f; this->volumeMusic = 43.62f; this->CurrentAudioOutputDeviceId = TEXT("{0.0.0.00000000}.{e5f88e95-6344-4763-bd61-70b04ceb23f9}"); this->UseDefaultAudioOutputDevice = true; this->Sharpening = 0.00f; this->AntiAliasingType = 2; this->TemporalAAUpsamplingEnabled = false; this->volumeVoice = 99.74f; this->UpscalingType = 0; this->AmdFsrMode = 0; this->AmdFsr2Mode = 2; this->AmdFsrSharpness = 0.22f; this->AmdFsr2Sharpness = 0.20f; this->NvidiaDlssMode = UDLSSMode::Auto; this->NvidiaDlssSharpness = 0.50f; this->FSDResolutionScale = 1.00f; this->ReflexMode = ENVidiaReflexMode::Disabled; this->soundClassCharacterVoices = NULL; this->soundClassMissionControl = NULL; this->soundClassMaster = NULL; this->soundClassSFX = NULL; this->soundClassUI = NULL; this->soundClassMusic = NULL; this->soundClassVoice = NULL; this->ChatFontSize = 14; this->bUseVoiceChat = false; this->bUsePushToTalk = true; this->AppearOffline = false; this->AutoRefreshServerlist = true; this->MouseXSensitivity = 900.92f; this->MouseYSensitivity = 600.00f; this->UseSeperateSensetivity = false; this->InvertMouse = false; this->InvertScroolWheel = false; this->UseHoldToRun = false; this->UseToggleLaserpointer = false; this->FOV = 100.89f; this->HeadbobbingScale = 0.00f; this->CameraShakeScale = 25.00f; this->ChatFadeTime = 10.00f; this->UseStreamerProgram = false; this->SoundOnChatMessage = true; this->PhotosensitiveMode = false; this->ShowUIAnimations = true; this->UseProfanityFilter = false; this->ForceFeedbackScale = 1.00f; this->InvertFlightControls = false; this->EnableDx12ByDefault = false; this->HDRColorGamma = 1.21f; this->ConsoleGraphicsMode = EConsoleGraphicsMode::Fidelity; this->StaticResoultionScale = 1.00f; this->UseManuelGrahpicsMode = false; this->DownedTurnDirection_Controller = 1.00f; this->DownedTurnDirection_Mouse = -1.00f; this->UIDPIScale = 80.63f; this->EnableCustomUIScale = false; this->CheckCursorOutOfBounds = false; this->VSyncToBeApplied = false; this->Dx12ToBeApplied = false; this->InFullscreenModeToBeApplied = EWindowMode::Fullscreen; this->InFullscreenModeToBeAppliedValid = false; this->VSyncToBeAppliedValid = false; this->Dx12ToBeAppliedValid = false; this->ResolutionToBeAppliedValid = false; this->EscMenuActive = false; this->bShowUpgradeExtraDetails = false; this->LastNiagaraShaderVerions = 63118; this->HasKeyboardBeenConnected = false; this->CurrentInputSource = EFSDInputSource::MouseAndKeyboard; this->RequestedInputSource = EFSDInputSource::None; this->SwapControllerThumbsticks = false; this->bTutorialHintsEnabled = false; this->bShowSubtitles = false; this->bShowFPS = true; this->ShowNetInfoLevel = 1; this->bCanShowBlood = true; this->PreventLatejoinCharacterDuplication = false; this->TranslatorDebugModeEnabled = false; this->SelectedDifficultyLevels.AddDefaulted(10); this->DifficultyLevelsAddedByDefault.AddDefaulted(10); }