DRG-Femboy-Voice/Source/FSD/Private/FSDGameInstance.cpp
2025-04-15 12:39:31 -07:00

353 lines
9.1 KiB
C++
Executable file

#include "FSDGameInstance.h"
#include "FSDCloudLoadSave.h"
#include "FSDSendToURL.h"
#include "FSDSessionUpdater.h"
#include "Templates/SubclassOf.h"
void UFSDGameInstance::UpdateGlobelMissionSeed() {
}
void UFSDGameInstance::StopPhotographyInputProcessor() {
}
void UFSDGameInstance::StopPersonalAnalytics() {
}
void UFSDGameInstance::StartPhotographyInputProcessor() {
}
void UFSDGameInstance::StartPersonalAnalytics() {
}
AProceduralSetup* UFSDGameInstance::SpawnProcedural() {
return NULL;
}
void UFSDGameInstance::SetViewer3DClass(TSubclassOf<AActor> NewClass, ECharselectionCameraLocation Location) {
}
void UFSDGameInstance::SetSteamServerJoinStatus(ESteamServerJoinStatus NewStatus) {
}
void UFSDGameInstance::SetSteamSearchRegion(ESteamSearchRegion NewRegion) {
}
void UFSDGameInstance::SetShouldAdvertiseInServerlist(bool bShouldAdvertise) {
}
void UFSDGameInstance::SetServerSearchOptions(const FFSDServerSearchOptions& options) {
}
void UFSDGameInstance::SetServerSearchActive(bool Active) {
}
void UFSDGameInstance::SetSelectedMission(UGeneratedMission* mission, bool updateSessionSettings) {
}
void UFSDGameInstance::SetProceduralMap(TSubclassOf<AProceduralSetup> procedural) {
}
void UFSDGameInstance::SetPendingInviteJoinModding(const FBlueprintSessionResult& Result) {
}
void UFSDGameInstance::SetOverrideMaxPlayerCount(int32 Count) {
}
void UFSDGameInstance::SetMinersManualNotification(EMinersManualSection Section, UObject* IdentifyingObject, FText Text) {
}
void UFSDGameInstance::SetLoaderWorldVisible(bool V, bool resetHud) {
}
void UFSDGameInstance::SetIsUsingOnlineFeatures(bool bIsOnlineFeatureUsed) {
}
void UFSDGameInstance::SetHasSeenInfoScreen() {
}
void UFSDGameInstance::SetGlobalMissionSeed(int32 Seed) {
}
void UFSDGameInstance::SetFSDPassword(const FString& pw) {
}
void UFSDGameInstance::SetCharacterSelectionWorldVisible(bool V, ECharselectionCameraLocation cameraLocation, bool resetHud, ECharacterSelectorItemStatus itemStatus) {
}
void UFSDGameInstance::SetCharacterSelectionSwitcher(ACharacterSelectionSwitcher* switcher) {
}
void UFSDGameInstance::SendSteamInfo() {
}
void UFSDGameInstance::ScheduleResetOfWorldsAndGameDataThenOpenLevel(FName LevelName) {
}
void UFSDGameInstance::RestoreCursors() {
}
void UFSDGameInstance::ResetViewer3DClass() {
}
void UFSDGameInstance::ResetSaveGame() {
}
void UFSDGameInstance::ResetAlwaysLoadedWorldsAndGameData() {
}
void UFSDGameInstance::RemoveBosco() {
}
void UFSDGameInstance::RemoveAllTemporaryBuff(APlayerController* PlayerController) {
}
void UFSDGameInstance::RefreshIsGameModded() {
}
void UFSDGameInstance::PreClientTravelCleanup(APlayerController* PlayerController) {
}
void UFSDGameInstance::PostInit(bool reload) {
}
void UFSDGameInstance::PairingUsePreviousProfile() {
}
void UFSDGameInstance::PairingUseNewProfile() {
}
void UFSDGameInstance::OnNewFSDSessionID(const FString& sessionId) {
}
void UFSDGameInstance::OnNetworkFailure(UWorld* World, UNetDriver* NetDriver, TEnumAsByte<ENetworkFailure::Type> failType, const FString& errorMessage) {
}
void UFSDGameInstance::LoadSaveGame(UFSDSaveGame* toLoad) {
}
bool UFSDGameInstance::IsPendingInvitePasswordProtected() {
return false;
}
bool UFSDGameInstance::IsPendingInviteModded() {
return false;
}
bool UFSDGameInstance::IsMutatorActive(TSubclassOf<UMutator> mutatorClass) const {
return false;
}
bool UFSDGameInstance::IsGameModded() {
return false;
}
bool UFSDGameInstance::IsFreeBeerRewardActive() const {
return false;
}
bool UFSDGameInstance::IsCharacterSelectionWorldVisible() const {
return false;
}
bool UFSDGameInstance::IsCampaignMission() {
return false;
}
bool UFSDGameInstance::HasTooManyModsEnabled() const {
return false;
}
bool UFSDGameInstance::HasSignedIn() {
return false;
}
bool UFSDGameInstance::HasRandomBeerBuff() const {
return false;
}
bool UFSDGameInstance::HasPendingInvite() const {
return false;
}
bool UFSDGameInstance::HasPendingActivity() const {
return false;
}
bool UFSDGameInstance::HasAnalytics() {
return false;
}
void UFSDGameInstance::GraphicsUserSettingsChanged() {
}
void UFSDGameInstance::GiveTemporaryBuff(UTemporaryBuff* buff, APlayerCharacter* Player) {
}
FVector2D UFSDGameInstance::GetViewportSize() {
return FVector2D{};
}
TSoftClassPtr<AProceduralSetup> UFSDGameInstance::GetSoftReferenceToPLS() {
return NULL;
}
TArray<FBlueprintSessionResult> UFSDGameInstance::GetServersFriendsArePlaying(TArray<FBlueprintSessionResult> servers) {
return TArray<FBlueprintSessionResult>();
}
FString UFSDGameInstance::GetSeedString(UObject* WorldContextObject) {
return TEXT("");
}
int32 UFSDGameInstance::GetOverrideMaxPlayerCount() const {
return 0;
}
TArray<UMutator*> UFSDGameInstance::GetMutators(TSubclassOf<UMutator> mutatorClass) const {
return TArray<UMutator*>();
}
int32 UFSDGameInstance::GetMaxPublicConnections() const {
return 0;
}
int32 UFSDGameInstance::GetMaxAllowedMods() const {
return 0;
}
AFSDPlayerController* UFSDGameInstance::GetLocalFSDPlayerController() const {
return NULL;
}
UIconGenerationManager* UFSDGameInstance::GetIconGenerationManager() const {
return NULL;
}
bool UFSDGameInstance::GetHasSeenInfoScreen() {
return false;
}
int32 UFSDGameInstance::GetGlobalMissionSeed() const {
return 0;
}
UGeneratedMission* UFSDGameInstance::GetGeneratedMission() const {
return NULL;
}
UMutator* UFSDGameInstance::GetFirstMutator(TSubclassOf<UMutator> mutatorClass) const {
return NULL;
}
FString UFSDGameInstance::GetDisconnectErrorCode() const {
return TEXT("");
}
TArray<FNetworkConnectionInfo> UFSDGameInstance::GetConnectionInfo() {
return TArray<FNetworkConnectionInfo>();
}
APlayerCharacter* UFSDGameInstance::GetCharacterSelectorCharacter() {
return NULL;
}
void UFSDGameInstance::GameUserSettingsChanged() {
}
void UFSDGameInstance::CloseSessionLobby() {
}
void UFSDGameInstance::ClearDisconnectError() {
}
void UFSDGameInstance::ChangeSkinPreview(UItemSkin* PreviewSkin) {
}
void UFSDGameInstance::CancelJoin() {
}
void UFSDGameInstance::CachePSOsOnCommand() {
}
UHUDWarningWidget* UFSDGameInstance::AddWarningToHUD(TSubclassOf<UHUDWarningWidget> WidgetClass, UTexture2D* Texture, USoundBase* PingSound) {
return NULL;
}
void UFSDGameInstance::AddToFriendSessions(const FString& friendSessionId, const FString& friendName) {
}
void UFSDGameInstance::AddStatValue(const FString& Key, float Value) {
}
void UFSDGameInstance::AddStatCount(const FString& Key, int32 Count) {
}
UFSDGameInstance::UFSDGameInstance() {
this->ShowingReconnectScreen = false;
this->ProceduralSetup = NULL;
this->HasStartedAMission = false;
this->FSDPrivateServer = false;
this->SoloSession = false;
this->IsJoiningInvite = false;
this->FirstTimeInFrontend = true;
this->SessionFirstStartOnSpaceRig = true;
this->ShowFirstCharacterSelector = true;
this->ShowSaveWarning = true;
this->WorldViewTargetDummy = NULL;
this->MissionResultInfo = NULL;
this->LoaderSequencePlaying = false;
this->CharacterSelectionLastViewTarget = NULL;
this->HasSeenInfoScreen = false;
this->DEBUGSpawnRandomMissions = false;
this->DEBUGFixedPLSSeed = -1;
this->DEBUGSeedOverride = 1;
this->CanPlayOnline = true;
this->CanCommunicateOnline = true;
this->GoogleAnalyticsWI = NULL;
this->DSTelemetryWrapper = NULL;
this->ForcedMachineEvent = NULL;
this->ForcedOtherEvent = NULL;
this->ShowMinerManualWorkInProgress = false;
this->LastDreadnaughtKillTime = -1.00f;
this->CharacterSelectionSwitcher = NULL;
this->bGameSettingsChanged = false;
this->ServerSearchActive = false;
this->IsOnPressStartScreen = false;
this->HasSeenStartScreen = false;
this->ProceduralLevel = NULL;
this->IconGenerationManagerClass = NULL;
this->IconGenerationManager = NULL;
this->CampaignManager = NULL;
this->GeneratedMission = NULL;
this->DesiredDifficulty = NULL;
this->SaveGame = NULL;
this->DisconnectReason = EDisconnectReason::None;
this->ShowCharacterSelectionWorld = false;
this->Viewer3DClass = NULL;
this->ShowLoaderWorld = false;
this->CharacterSelectionWorldActive = false;
this->MixerInteractivityEnabled = false;
this->LoaderWorldActive = false;
this->ResetHUDWhenReturning = false;
this->MovieModeActive = false;
this->MovieModeActiveInSpacerig = false;
this->MovieModeStartAtOrigin = false;
this->MovieModeStartWithCameraShake = false;
this->ActiveForgeSchematic = NULL;
this->FSDCloudLoadSave = CreateDefaultSubobject<UFSDCloudLoadSave>(TEXT("FSDCloudLoadSave"));
this->SessionUpdater = CreateDefaultSubobject<UFSDSessionUpdater>(TEXT("SessionUpdater"));
this->SendToURL = CreateDefaultSubobject<UFSDSendToURL>(TEXT("FSDSendToURL"));
this->FriendsAndInvites = NULL;
this->SessionStartTime = 0.00f;
this->SessionStartTimestamp = 0;
this->InKBytesPerSecond = 0.00f;
this->OutKBytesPerSecond = 0.00f;
this->PreSpawnNigaraParticles = true;
this->NextLoaderLevel = EAlwaysLoadedWorlds::CharacterViewer;
this->ControllerVibrationSubmix = NULL;
this->ControllerSpeakerSubmix = NULL;
}