#include "FSDGameInstance.h" #include "FSDCloudLoadSave.h" #include "FSDSendToURL.h" #include "FSDSessionUpdater.h" #include "Templates/SubclassOf.h" void UFSDGameInstance::UpdateGlobelMissionSeed() { } void UFSDGameInstance::StopPhotographyInputProcessor() { } void UFSDGameInstance::StopPersonalAnalytics() { } void UFSDGameInstance::StartPhotographyInputProcessor() { } void UFSDGameInstance::StartPersonalAnalytics() { } AProceduralSetup* UFSDGameInstance::SpawnProcedural() { return NULL; } void UFSDGameInstance::SetViewer3DClass(TSubclassOf NewClass, ECharselectionCameraLocation Location) { } void UFSDGameInstance::SetSteamServerJoinStatus(ESteamServerJoinStatus NewStatus) { } void UFSDGameInstance::SetSteamSearchRegion(ESteamSearchRegion NewRegion) { } void UFSDGameInstance::SetShouldAdvertiseInServerlist(bool bShouldAdvertise) { } void UFSDGameInstance::SetServerSearchOptions(const FFSDServerSearchOptions& options) { } void UFSDGameInstance::SetServerSearchActive(bool Active) { } void UFSDGameInstance::SetSelectedMission(UGeneratedMission* mission, bool updateSessionSettings) { } void UFSDGameInstance::SetProceduralMap(TSubclassOf procedural) { } void UFSDGameInstance::SetPendingInviteJoinModding(const FBlueprintSessionResult& Result) { } void UFSDGameInstance::SetOverrideMaxPlayerCount(int32 Count) { } void UFSDGameInstance::SetMinersManualNotification(EMinersManualSection Section, UObject* IdentifyingObject, FText Text) { } void UFSDGameInstance::SetLoaderWorldVisible(bool V, bool resetHud) { } void UFSDGameInstance::SetIsUsingOnlineFeatures(bool bIsOnlineFeatureUsed) { } void UFSDGameInstance::SetHasSeenInfoScreen() { } void UFSDGameInstance::SetGlobalMissionSeed(int32 Seed) { } void UFSDGameInstance::SetFSDPassword(const FString& pw) { } void UFSDGameInstance::SetCharacterSelectionWorldVisible(bool V, ECharselectionCameraLocation cameraLocation, bool resetHud, ECharacterSelectorItemStatus itemStatus) { } void UFSDGameInstance::SetCharacterSelectionSwitcher(ACharacterSelectionSwitcher* switcher) { } void UFSDGameInstance::SendSteamInfo() { } void UFSDGameInstance::ScheduleResetOfWorldsAndGameDataThenOpenLevel(FName LevelName) { } void UFSDGameInstance::RestoreCursors() { } void UFSDGameInstance::ResetViewer3DClass() { } void UFSDGameInstance::ResetSaveGame() { } void UFSDGameInstance::ResetAlwaysLoadedWorldsAndGameData() { } void UFSDGameInstance::RemoveBosco() { } void UFSDGameInstance::RemoveAllTemporaryBuff(APlayerController* PlayerController) { } void UFSDGameInstance::RefreshIsGameModded() { } void UFSDGameInstance::PreClientTravelCleanup(APlayerController* PlayerController) { } void UFSDGameInstance::PostInit(bool reload) { } void UFSDGameInstance::PairingUsePreviousProfile() { } void UFSDGameInstance::PairingUseNewProfile() { } void UFSDGameInstance::OnNewFSDSessionID(const FString& sessionId) { } void UFSDGameInstance::OnNetworkFailure(UWorld* World, UNetDriver* NetDriver, TEnumAsByte failType, const FString& errorMessage) { } void UFSDGameInstance::LoadSaveGame(UFSDSaveGame* toLoad) { } bool UFSDGameInstance::IsPendingInvitePasswordProtected() { return false; } bool UFSDGameInstance::IsPendingInviteModded() { return false; } bool UFSDGameInstance::IsMutatorActive(TSubclassOf mutatorClass) const { return false; } bool UFSDGameInstance::IsGameModded() { return false; } bool UFSDGameInstance::IsFreeBeerRewardActive() const { return false; } bool UFSDGameInstance::IsCharacterSelectionWorldVisible() const { return false; } bool UFSDGameInstance::IsCampaignMission() { return false; } bool UFSDGameInstance::HasTooManyModsEnabled() const { return false; } bool UFSDGameInstance::HasSignedIn() { return false; } bool UFSDGameInstance::HasRandomBeerBuff() const { return false; } bool UFSDGameInstance::HasPendingInvite() const { return false; } bool UFSDGameInstance::HasPendingActivity() const { return false; } bool UFSDGameInstance::HasAnalytics() { return false; } void UFSDGameInstance::GraphicsUserSettingsChanged() { } void UFSDGameInstance::GiveTemporaryBuff(UTemporaryBuff* buff, APlayerCharacter* Player) { } FVector2D UFSDGameInstance::GetViewportSize() { return FVector2D{}; } TSoftClassPtr UFSDGameInstance::GetSoftReferenceToPLS() { return NULL; } TArray UFSDGameInstance::GetServersFriendsArePlaying(TArray servers) { return TArray(); } FString UFSDGameInstance::GetSeedString(UObject* WorldContextObject) { return TEXT(""); } int32 UFSDGameInstance::GetOverrideMaxPlayerCount() const { return 0; } TArray UFSDGameInstance::GetMutators(TSubclassOf mutatorClass) const { return TArray(); } int32 UFSDGameInstance::GetMaxPublicConnections() const { return 0; } int32 UFSDGameInstance::GetMaxAllowedMods() const { return 0; } AFSDPlayerController* UFSDGameInstance::GetLocalFSDPlayerController() const { return NULL; } UIconGenerationManager* UFSDGameInstance::GetIconGenerationManager() const { return NULL; } bool UFSDGameInstance::GetHasSeenInfoScreen() { return false; } int32 UFSDGameInstance::GetGlobalMissionSeed() const { return 0; } UGeneratedMission* UFSDGameInstance::GetGeneratedMission() const { return NULL; } UMutator* UFSDGameInstance::GetFirstMutator(TSubclassOf mutatorClass) const { return NULL; } FString UFSDGameInstance::GetDisconnectErrorCode() const { return TEXT(""); } TArray UFSDGameInstance::GetConnectionInfo() { return TArray(); } APlayerCharacter* UFSDGameInstance::GetCharacterSelectorCharacter() { return NULL; } void UFSDGameInstance::GameUserSettingsChanged() { } void UFSDGameInstance::CloseSessionLobby() { } void UFSDGameInstance::ClearDisconnectError() { } void UFSDGameInstance::ChangeSkinPreview(UItemSkin* PreviewSkin) { } void UFSDGameInstance::CancelJoin() { } void UFSDGameInstance::CachePSOsOnCommand() { } UHUDWarningWidget* UFSDGameInstance::AddWarningToHUD(TSubclassOf WidgetClass, UTexture2D* Texture, USoundBase* PingSound) { return NULL; } void UFSDGameInstance::AddToFriendSessions(const FString& friendSessionId, const FString& friendName) { } void UFSDGameInstance::AddStatValue(const FString& Key, float Value) { } void UFSDGameInstance::AddStatCount(const FString& Key, int32 Count) { } UFSDGameInstance::UFSDGameInstance() { this->ShowingReconnectScreen = false; this->ProceduralSetup = NULL; this->HasStartedAMission = false; this->FSDPrivateServer = false; this->SoloSession = false; this->IsJoiningInvite = false; this->FirstTimeInFrontend = true; this->SessionFirstStartOnSpaceRig = true; this->ShowFirstCharacterSelector = true; this->ShowSaveWarning = true; this->WorldViewTargetDummy = NULL; this->MissionResultInfo = NULL; this->LoaderSequencePlaying = false; this->CharacterSelectionLastViewTarget = NULL; this->HasSeenInfoScreen = false; this->DEBUGSpawnRandomMissions = false; this->DEBUGFixedPLSSeed = -1; this->DEBUGSeedOverride = 1; this->CanPlayOnline = true; this->CanCommunicateOnline = true; this->GoogleAnalyticsWI = NULL; this->DSTelemetryWrapper = NULL; this->ForcedMachineEvent = NULL; this->ForcedOtherEvent = NULL; this->ShowMinerManualWorkInProgress = false; this->LastDreadnaughtKillTime = -1.00f; this->CharacterSelectionSwitcher = NULL; this->bGameSettingsChanged = false; this->ServerSearchActive = false; this->IsOnPressStartScreen = false; this->HasSeenStartScreen = false; this->ProceduralLevel = NULL; this->IconGenerationManagerClass = NULL; this->IconGenerationManager = NULL; this->CampaignManager = NULL; this->GeneratedMission = NULL; this->DesiredDifficulty = NULL; this->SaveGame = NULL; this->DisconnectReason = EDisconnectReason::None; this->ShowCharacterSelectionWorld = false; this->Viewer3DClass = NULL; this->ShowLoaderWorld = false; this->CharacterSelectionWorldActive = false; this->MixerInteractivityEnabled = false; this->LoaderWorldActive = false; this->ResetHUDWhenReturning = false; this->MovieModeActive = false; this->MovieModeActiveInSpacerig = false; this->MovieModeStartAtOrigin = false; this->MovieModeStartWithCameraShake = false; this->ActiveForgeSchematic = NULL; this->FSDCloudLoadSave = CreateDefaultSubobject(TEXT("FSDCloudLoadSave")); this->SessionUpdater = CreateDefaultSubobject(TEXT("SessionUpdater")); this->SendToURL = CreateDefaultSubobject(TEXT("FSDSendToURL")); this->FriendsAndInvites = NULL; this->SessionStartTime = 0.00f; this->SessionStartTimestamp = 0; this->InKBytesPerSecond = 0.00f; this->OutKBytesPerSecond = 0.00f; this->PreSpawnNigaraParticles = true; this->NextLoaderLevel = EAlwaysLoadedWorlds::CharacterViewer; this->ControllerVibrationSubmix = NULL; this->ControllerSpeakerSubmix = NULL; }