33 lines
839 B
C++
Executable file
33 lines
839 B
C++
Executable file
#include "FSDConversionLibrary.h"
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FVector_NetQuantizeNormal UFSDConversionLibrary::VectorToNetQuantizeNormal(FVector Vec) {
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return FVector_NetQuantizeNormal{};
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}
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FVector_NetQuantize UFSDConversionLibrary::VectorToNetQuantize(FVector Vec) {
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return FVector_NetQuantize{};
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}
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FVector UFSDConversionLibrary::QuatToVector(FQuat Quat) {
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return FVector{};
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}
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FRotator UFSDConversionLibrary::QuatToRotator(FQuat Quat) {
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return FRotator{};
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}
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FVector_NetQuantizeNormal UFSDConversionLibrary::QuadToNetQuantizeNormal(FQuat Quat) {
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return FVector_NetQuantizeNormal{};
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}
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FVector UFSDConversionLibrary::ComponentToWorldLocation(USceneComponent* Component) {
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return FVector{};
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}
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FVector UFSDConversionLibrary::ActorToWorldLocation(AActor* Actor) {
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return FVector{};
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}
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UFSDConversionLibrary::UFSDConversionLibrary() {
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}
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