#include "FSDConversionLibrary.h" FVector_NetQuantizeNormal UFSDConversionLibrary::VectorToNetQuantizeNormal(FVector Vec) { return FVector_NetQuantizeNormal{}; } FVector_NetQuantize UFSDConversionLibrary::VectorToNetQuantize(FVector Vec) { return FVector_NetQuantize{}; } FVector UFSDConversionLibrary::QuatToVector(FQuat Quat) { return FVector{}; } FRotator UFSDConversionLibrary::QuatToRotator(FQuat Quat) { return FRotator{}; } FVector_NetQuantizeNormal UFSDConversionLibrary::QuadToNetQuantizeNormal(FQuat Quat) { return FVector_NetQuantizeNormal{}; } FVector UFSDConversionLibrary::ComponentToWorldLocation(USceneComponent* Component) { return FVector{}; } FVector UFSDConversionLibrary::ActorToWorldLocation(AActor* Actor) { return FVector{}; } UFSDConversionLibrary::UFSDConversionLibrary() { }