55 lines
1.2 KiB
C++
Executable file
55 lines
1.2 KiB
C++
Executable file
#include "FSDAdvancedLabel.h"
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void UFSDAdvancedLabel::SetText(FText NewText, FText OverrideControllerText) {
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}
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void UFSDAdvancedLabel::SetAlwaysShowAs(EFSDInputSource InPreferredSource) {
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}
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void UFSDAdvancedLabel::Refresh() {
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}
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void UFSDAdvancedLabel::OnLanguageChanged(const FString& NewCulture) {
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}
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void UFSDAdvancedLabel::OnInputSourceChanged(EFSDInputSource Source) {
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}
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FText UFSDAdvancedLabel::GetText() {
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return FText::GetEmpty();
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}
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bool UFSDAdvancedLabel::GetIsDesignTime() const {
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return false;
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}
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EFSDInputSource UFSDAdvancedLabel::GetCurrentInputSource() const {
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return EFSDInputSource::None;
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}
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UTextBlock* UFSDAdvancedLabel::CreateTextBlock(const FString& Text, FSlateFontInfo InFontInfo, FLinearColor Color) {
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return NULL;
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}
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UImage* UFSDAdvancedLabel::CreateImageSized(UTexture2D* Texture, int32 Width, int32 Height) {
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return NULL;
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}
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UImage* UFSDAdvancedLabel::CreateImage(UTexture2D* Texture, bool MatchSize) {
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return NULL;
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}
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UHorizontalBox* UFSDAdvancedLabel::CreateHorizontalBox() {
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return NULL;
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}
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UFSDAdvancedLabel::UFSDAdvancedLabel() : UUserWidget(FObjectInitializer::Get()) {
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this->UpperCase = false;
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this->PreviewAs = EFSDInputSource::None;
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}
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