#include "FSDAdvancedLabel.h" void UFSDAdvancedLabel::SetText(FText NewText, FText OverrideControllerText) { } void UFSDAdvancedLabel::SetAlwaysShowAs(EFSDInputSource InPreferredSource) { } void UFSDAdvancedLabel::Refresh() { } void UFSDAdvancedLabel::OnLanguageChanged(const FString& NewCulture) { } void UFSDAdvancedLabel::OnInputSourceChanged(EFSDInputSource Source) { } FText UFSDAdvancedLabel::GetText() { return FText::GetEmpty(); } bool UFSDAdvancedLabel::GetIsDesignTime() const { return false; } EFSDInputSource UFSDAdvancedLabel::GetCurrentInputSource() const { return EFSDInputSource::None; } UTextBlock* UFSDAdvancedLabel::CreateTextBlock(const FString& Text, FSlateFontInfo InFontInfo, FLinearColor Color) { return NULL; } UImage* UFSDAdvancedLabel::CreateImageSized(UTexture2D* Texture, int32 Width, int32 Height) { return NULL; } UImage* UFSDAdvancedLabel::CreateImage(UTexture2D* Texture, bool MatchSize) { return NULL; } UHorizontalBox* UFSDAdvancedLabel::CreateHorizontalBox() { return NULL; } UFSDAdvancedLabel::UFSDAdvancedLabel() : UUserWidget(FObjectInitializer::Get()) { this->UpperCase = false; this->PreviewAs = EFSDInputSource::None; }