DRG-Femboy-Voice/Source/FSD/Private/ExtractorItem.cpp
2025-04-15 12:39:31 -07:00

120 lines
3.9 KiB
C++
Executable file

#include "ExtractorItem.h"
#include "Components/BoxComponent.h"
#include "Particles/ParticleSystemComponent.h"
#include "Components/PointLightComponent.h"
#include "Components/SkeletalMeshComponent.h"
#include "FSDAudioComponent.h"
#include "Net/UnrealNetwork.h"
void AExtractorItem::Server_StopMining_Implementation() {
}
void AExtractorItem::Server_StartMining_Implementation() {
}
void AExtractorItem::Server_SetReadyToExtract_Implementation(bool IsReady) {
}
void AExtractorItem::Server_DigBlock_Implementation(FVector_NetQuantize Start, FVector_NetQuantize End) {
}
void AExtractorItem::Server_CollectChunk_Implementation(AResourceChunk* chunk) {
}
void AExtractorItem::ResetCurrentLoad() {
}
void AExtractorItem::OnRep_SimulatingMining() {
}
void AExtractorItem::OnRep_IsGunslinging() {
}
void AExtractorItem::OnRep_CurrentLoad() {
}
void AExtractorItem::OnChunkCooldownOver() {
}
bool AExtractorItem::IsFull() const {
return false;
}
UBoxComponent* AExtractorItem::GetRootCollider() const {
return NULL;
}
void AExtractorItem::All_SimulateDigBlock_Implementation(FVector_NetQuantize Position, bool SpawnParticles, int32 Material) {
}
void AExtractorItem::All_ChunkSplat_Implementation(AResourceChunk* chunk) {
}
void AExtractorItem::AddResource(float Amount) {
}
void AExtractorItem::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
Super::GetLifetimeReplicatedProps(OutLifetimeProps);
DOREPLIFETIME(AExtractorItem, IsMining);
DOREPLIFETIME(AExtractorItem, IsGunslinging);
DOREPLIFETIME(AExtractorItem, ReadyToExtract);
DOREPLIFETIME(AExtractorItem, CurrentLoad);
}
AExtractorItem::AExtractorItem() {
this->DroppedCollider = CreateDefaultSubobject<UBoxComponent>(TEXT("Root"));
this->DroppedMesh = CreateDefaultSubobject<USkeletalMeshComponent>(TEXT("DropppedMesh"));
this->FP_DrillParticles = NULL;
this->AudioComponent = CreateDefaultSubobject<UFSDAudioComponent>(TEXT("audio"));
this->SurfaceLight = CreateDefaultSubobject<UPointLightComponent>(TEXT("SurfaceLight"));
this->MeltingParticles = CreateDefaultSubobject<UParticleSystemComponent>(TEXT("MeltingEffect"));
this->InvalidSurfaceParticles = CreateDefaultSubobject<UParticleSystemComponent>(TEXT("InvalidSurfaceParticles"));
this->FPMuzzleParticles = CreateDefaultSubobject<UParticleSystemComponent>(TEXT("MuzzleEffect"));
this->FPMuzzleInvalidParticles = CreateDefaultSubobject<UParticleSystemComponent>(TEXT("MuzzleEInvalidffect"));
this->TPMuzzleParticles = CreateDefaultSubobject<UParticleSystemComponent>(TEXT("TPMuzzleEffect"));
this->TPMuzzleInvalidParticles = CreateDefaultSubobject<UParticleSystemComponent>(TEXT("TPMuzzleInvalidEffect"));
this->FPMineMontage = NULL;
this->TPMineMontage = NULL;
this->FPGunsling = NULL;
this->TPGunsling = NULL;
this->DrillParticles = NULL;
this->DrillRumble = NULL;
this->BlockParticlesScaleFP = 1.00f;
this->BlockParticlesScaleTP = 1.00f;
this->State = EExtractorState::Attached;
this->MovementPenalty = 0.70f;
this->CarverRayCastLength = 200.00f;
this->CarveTerrainDistanceCheck = 2.00f;
this->CurrentDrillSpeed = 0.00f;
this->DrillParticlesDuration = 0.25f;
this->ExtractetMaterial = NULL;
this->TimeBeforeInvalidShout = 2.00f;
this->InvalidSurfaceShout = NULL;
this->ShoutFull = NULL;
this->DigSound = NULL;
this->IsMining = false;
this->IsGunslinging = false;
this->ReadyToExtract = false;
this->VacuumEffect = NULL;
this->ChunkSplatEffect = NULL;
this->ChunkSplatSound = NULL;
this->MaxDifference = 20.00f;
this->MeltingTime = 0.65f;
this->ChunkMultiplier = 1.00f;
this->CollectChunkCooldown = 0.50f;
this->CrossfadeSpeed = 0.00f;
this->VacuumEffectOffset = 0.00f;
this->MaxCapacity = 250.00f;
this->PlayerCountBonus = 1.33f;
this->SurfaceLightMinIntensity = 100.00f;
this->SurfaceLightMaxIntensity = 1000.00f;
this->CurrentLoad = 0.00f;
}