#include "ExtractorItem.h" #include "Components/BoxComponent.h" #include "Particles/ParticleSystemComponent.h" #include "Components/PointLightComponent.h" #include "Components/SkeletalMeshComponent.h" #include "FSDAudioComponent.h" #include "Net/UnrealNetwork.h" void AExtractorItem::Server_StopMining_Implementation() { } void AExtractorItem::Server_StartMining_Implementation() { } void AExtractorItem::Server_SetReadyToExtract_Implementation(bool IsReady) { } void AExtractorItem::Server_DigBlock_Implementation(FVector_NetQuantize Start, FVector_NetQuantize End) { } void AExtractorItem::Server_CollectChunk_Implementation(AResourceChunk* chunk) { } void AExtractorItem::ResetCurrentLoad() { } void AExtractorItem::OnRep_SimulatingMining() { } void AExtractorItem::OnRep_IsGunslinging() { } void AExtractorItem::OnRep_CurrentLoad() { } void AExtractorItem::OnChunkCooldownOver() { } bool AExtractorItem::IsFull() const { return false; } UBoxComponent* AExtractorItem::GetRootCollider() const { return NULL; } void AExtractorItem::All_SimulateDigBlock_Implementation(FVector_NetQuantize Position, bool SpawnParticles, int32 Material) { } void AExtractorItem::All_ChunkSplat_Implementation(AResourceChunk* chunk) { } void AExtractorItem::AddResource(float Amount) { } void AExtractorItem::GetLifetimeReplicatedProps(TArray& OutLifetimeProps) const { Super::GetLifetimeReplicatedProps(OutLifetimeProps); DOREPLIFETIME(AExtractorItem, IsMining); DOREPLIFETIME(AExtractorItem, IsGunslinging); DOREPLIFETIME(AExtractorItem, ReadyToExtract); DOREPLIFETIME(AExtractorItem, CurrentLoad); } AExtractorItem::AExtractorItem() { this->DroppedCollider = CreateDefaultSubobject(TEXT("Root")); this->DroppedMesh = CreateDefaultSubobject(TEXT("DropppedMesh")); this->FP_DrillParticles = NULL; this->AudioComponent = CreateDefaultSubobject(TEXT("audio")); this->SurfaceLight = CreateDefaultSubobject(TEXT("SurfaceLight")); this->MeltingParticles = CreateDefaultSubobject(TEXT("MeltingEffect")); this->InvalidSurfaceParticles = CreateDefaultSubobject(TEXT("InvalidSurfaceParticles")); this->FPMuzzleParticles = CreateDefaultSubobject(TEXT("MuzzleEffect")); this->FPMuzzleInvalidParticles = CreateDefaultSubobject(TEXT("MuzzleEInvalidffect")); this->TPMuzzleParticles = CreateDefaultSubobject(TEXT("TPMuzzleEffect")); this->TPMuzzleInvalidParticles = CreateDefaultSubobject(TEXT("TPMuzzleInvalidEffect")); this->FPMineMontage = NULL; this->TPMineMontage = NULL; this->FPGunsling = NULL; this->TPGunsling = NULL; this->DrillParticles = NULL; this->DrillRumble = NULL; this->BlockParticlesScaleFP = 1.00f; this->BlockParticlesScaleTP = 1.00f; this->State = EExtractorState::Attached; this->MovementPenalty = 0.70f; this->CarverRayCastLength = 200.00f; this->CarveTerrainDistanceCheck = 2.00f; this->CurrentDrillSpeed = 0.00f; this->DrillParticlesDuration = 0.25f; this->ExtractetMaterial = NULL; this->TimeBeforeInvalidShout = 2.00f; this->InvalidSurfaceShout = NULL; this->ShoutFull = NULL; this->DigSound = NULL; this->IsMining = false; this->IsGunslinging = false; this->ReadyToExtract = false; this->VacuumEffect = NULL; this->ChunkSplatEffect = NULL; this->ChunkSplatSound = NULL; this->MaxDifference = 20.00f; this->MeltingTime = 0.65f; this->ChunkMultiplier = 1.00f; this->CollectChunkCooldown = 0.50f; this->CrossfadeSpeed = 0.00f; this->VacuumEffectOffset = 0.00f; this->MaxCapacity = 250.00f; this->PlayerCountBonus = 1.33f; this->SurfaceLightMinIntensity = 100.00f; this->SurfaceLightMaxIntensity = 1000.00f; this->CurrentLoad = 0.00f; }