32 lines
878 B
C++
Executable file
32 lines
878 B
C++
Executable file
#include "EventRewardFrame.h"
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#include "Net/UnrealNetwork.h"
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#include "SpecialEventUsableComponent.h"
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void AEventRewardFrame::TurnOff() {
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}
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void AEventRewardFrame::SetKeyInserted(bool NewKeyInserted) {
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}
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void AEventRewardFrame::SetDispenseRewards(bool dispensRewards) {
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}
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void AEventRewardFrame::RegisterDispenser(AEventRewardDispenser* Dispenser) {
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}
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bool AEventRewardFrame::GetDispensRewards() const {
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return false;
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}
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void AEventRewardFrame::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
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Super::GetLifetimeReplicatedProps(OutLifetimeProps);
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DOREPLIFETIME(AEventRewardFrame, keyInserted);
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DOREPLIFETIME(AEventRewardFrame, EventPlayerIDs);
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}
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AEventRewardFrame::AEventRewardFrame() {
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this->EventUsable = CreateDefaultSubobject<USpecialEventUsableComponent>(TEXT("EventUsable"));
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this->keyInserted = false;
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}
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