DRG-Femboy-Voice/Source/FSD/Private/EventRewardFrame.cpp
2025-04-15 12:39:31 -07:00

32 lines
878 B
C++
Executable file

#include "EventRewardFrame.h"
#include "Net/UnrealNetwork.h"
#include "SpecialEventUsableComponent.h"
void AEventRewardFrame::TurnOff() {
}
void AEventRewardFrame::SetKeyInserted(bool NewKeyInserted) {
}
void AEventRewardFrame::SetDispenseRewards(bool dispensRewards) {
}
void AEventRewardFrame::RegisterDispenser(AEventRewardDispenser* Dispenser) {
}
bool AEventRewardFrame::GetDispensRewards() const {
return false;
}
void AEventRewardFrame::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
Super::GetLifetimeReplicatedProps(OutLifetimeProps);
DOREPLIFETIME(AEventRewardFrame, keyInserted);
DOREPLIFETIME(AEventRewardFrame, EventPlayerIDs);
}
AEventRewardFrame::AEventRewardFrame() {
this->EventUsable = CreateDefaultSubobject<USpecialEventUsableComponent>(TEXT("EventUsable"));
this->keyInserted = false;
}