#include "EventRewardFrame.h" #include "Net/UnrealNetwork.h" #include "SpecialEventUsableComponent.h" void AEventRewardFrame::TurnOff() { } void AEventRewardFrame::SetKeyInserted(bool NewKeyInserted) { } void AEventRewardFrame::SetDispenseRewards(bool dispensRewards) { } void AEventRewardFrame::RegisterDispenser(AEventRewardDispenser* Dispenser) { } bool AEventRewardFrame::GetDispensRewards() const { return false; } void AEventRewardFrame::GetLifetimeReplicatedProps(TArray& OutLifetimeProps) const { Super::GetLifetimeReplicatedProps(OutLifetimeProps); DOREPLIFETIME(AEventRewardFrame, keyInserted); DOREPLIFETIME(AEventRewardFrame, EventPlayerIDs); } AEventRewardFrame::AEventRewardFrame() { this->EventUsable = CreateDefaultSubobject(TEXT("EventUsable")); this->keyInserted = false; }