93 lines
2.3 KiB
C++
Executable file
93 lines
2.3 KiB
C++
Executable file
#include "EscortObjective.h"
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#include "Net/UnrealNetwork.h"
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void UEscortObjective::SyncProgressTimer() {
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}
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void UEscortObjective::StartShellBreak_Implementation() {
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}
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void UEscortObjective::SetState(EEscortMissionState NewState) {
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}
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void UEscortObjective::SetShellBreakPaused(bool newPaused) {
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}
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void UEscortObjective::SetEscortMule(AEscortMule* MULE) {
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}
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void UEscortObjective::RegisterFuelCannister(AExtractorItem* extractor) {
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}
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void UEscortObjective::RecordFailStage(bool muleDied, bool missionAborted) {
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}
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void UEscortObjective::OnResourceChanged(UCappedResource* CappedResource, float Amount) {
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}
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void UEscortObjective::OnRep_FullCanisters() {
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}
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void UEscortObjective::OnRep_EscortState() {
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}
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void UEscortObjective::OnRep_EscortMule() {
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}
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void UEscortObjective::OnRep_AreasToScan(int32 prevAmount) {
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}
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void UEscortObjective::OnRep_AreasScanned(int32 prevAmount) {
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}
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void UEscortObjective::OnHealthChanged(float Health) {
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}
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void UEscortObjective::OnFullCanistersChanged(int32 Amount) {
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}
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float UEscortObjective::GetShellBreakProgress() {
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return 0.0f;
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}
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bool UEscortObjective::DoesPathExist(FVector Start, FVector End) {
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return false;
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}
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void UEscortObjective::GetLifetimeReplicatedProps(TArray<FLifetimeProperty>& OutLifetimeProps) const {
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Super::GetLifetimeReplicatedProps(OutLifetimeProps);
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DOREPLIFETIME(UEscortObjective, AreasToScan);
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DOREPLIFETIME(UEscortObjective, AreasScanned);
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DOREPLIFETIME(UEscortObjective, State);
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DOREPLIFETIME(UEscortObjective, ServerShellProgress);
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DOREPLIFETIME(UEscortObjective, FullCanisters);
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DOREPLIFETIME(UEscortObjective, EscortMule);
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DOREPLIFETIME(UEscortObjective, EscortDestination);
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}
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UEscortObjective::UEscortObjective() {
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this->DidRescueDorettaHead = false;
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this->AreasToScan = 0;
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this->ScanCount = 0;
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this->Positioning = NULL;
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this->EscortMulePositioning = NULL;
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this->CostDistanceCurve = NULL;
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this->DebrisRadius = 1500.00f;
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this->AreasScanned = 0;
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this->State = EEscortMissionState::InGarage;
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this->FinalBattle = false;
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this->FuelResource = NULL;
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this->GemResource = NULL;
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this->ServerShellProgress = 0.00f;
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this->SecondsToDestroyHeartstone = 120;
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this->FullCanistersRequired = 2;
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this->FullCanisters = 0;
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this->FuelResourceAmount = 100;
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this->EscortMule = NULL;
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this->EscortDestination = NULL;
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}
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